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- Aug 18, 2012
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In my game, Princess in a Bind, there are two modes that you will be able to pick from at the start of the game:
Story Mode: Applies a buff that makes battles easier, certain enemy skills and mechanics won't be used to make battles faster and easier, Save anywhere not just in certain areas, Shops have reduced pricing, quests that involve collecting will either have a lower collection amount or will be resolved in another solution, more items will be given as rewards and finding chests, allowing a "Two tries and you skip" mechanic so that if the player is having a difficult time with puzzles, bosses and certain objections they can have the option to skip that section. These options can be toggled on/off and allows players with little time to play and enjoy the story at their own pace and difficulty.
Normal mode: The way the game is intended to be played and is balanced as such. Does not have the same options as Story Mode.
I was wondering if I should keep these modes separate or just make the Story Mode options just plain options that the player can pick and choice by default. As we know it's a single player game so these options will not get in the way of anyone's enjoyment of the game, but the player who can pick and choose what they actually want. They are there to make the game more accessible to a more casual audience who don't want to or can't deal with the small hang ups of JRPG that the hardcore audience enjoys. This would also help during certain sections when the player doesn't feel like beating a particular boss or is having trouble with a certain puzzle. So what are your opinions on this? Keep them separate for the players who don't want to be tempted by these options and want a "pure" experience or just put it all in the options menu and let the player choose.
Story Mode: Applies a buff that makes battles easier, certain enemy skills and mechanics won't be used to make battles faster and easier, Save anywhere not just in certain areas, Shops have reduced pricing, quests that involve collecting will either have a lower collection amount or will be resolved in another solution, more items will be given as rewards and finding chests, allowing a "Two tries and you skip" mechanic so that if the player is having a difficult time with puzzles, bosses and certain objections they can have the option to skip that section. These options can be toggled on/off and allows players with little time to play and enjoy the story at their own pace and difficulty.
Normal mode: The way the game is intended to be played and is balanced as such. Does not have the same options as Story Mode.
I was wondering if I should keep these modes separate or just make the Story Mode options just plain options that the player can pick and choice by default. As we know it's a single player game so these options will not get in the way of anyone's enjoyment of the game, but the player who can pick and choose what they actually want. They are there to make the game more accessible to a more casual audience who don't want to or can't deal with the small hang ups of JRPG that the hardcore audience enjoys. This would also help during certain sections when the player doesn't feel like beating a particular boss or is having trouble with a certain puzzle. So what are your opinions on this? Keep them separate for the players who don't want to be tempted by these options and want a "pure" experience or just put it all in the options menu and let the player choose.


