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- Jul 15, 2016
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Hello everyone! In this RPG Maker Let's Play, we enter the world of Loveless by Cain Reval.
This game honestly gave us mixed feelings, because, on one hand, it starts off pretty well. The idea of combining Authurian Legend meets Final Fantasy is very interesting to both of us, and the main character of Gallahad seems to be relatively interesting: He's not a hero. He's a court magician (actually called court jester, but the intent is the same), and that's different and new. Others around him are stronger, but he has a lot of heart, giving him that "Young Authur" feeling. It works. At least, on paper it does.
The problem with this game is four-fold, and all of it is in the execution.
First, the game relies on superlatives. Everything is black or white, a 1 or a 10. You'll see it in the video, but from the thousand year war, to the attitude of the other knights, to the sudden and completely out-of-no-where attack on Sky Haven... everything is just cranked up to the highest level possible. There's no build-up, and therefore no tension, and therefore no drama.
Second, the attitudes of the other characters is appalling. These are the most unchivalrous knights we've ever seen. Galluf is not only unlikable, but he's also unredeemable. Gradheart is an arrogant prick, King Authur is a lifeless character, and Ignatius is a Gray-Stu. It just doesn't work. Even some of the peasant in "Startup Town" just doesn't work. Only Gallahad works, and that's more because of his profession and less of his personality.
Third, things in the game just sort of happens with no explanation. The Voidlings aren't even mentioned in the Thousand Year War Story, and suddenly they are the main threat? How does something that prolific get swept under the rug for so long? What relation to the Voidlings have to anything? They literally feel like they are there to have an external threat. Having Sky Haven get attacked so suddenly is pure convenience, and having Gallahad leap from Level 1 to Level 14 in the first few minutes is severely off-putting. And the "Unlocked Potential" power just turns Gallahad from an "I'm going to try my best" character to "I am a chosen one all along" trope, and that made us sad.
Lastly, the balancing needs work for the ground up. The time for the QTE is way too short, and once Gallahad is on his own, the monsters get way to overpowered.
But that's not to say it's all bad, not at all. The presentation (visuals, audio, etc) are top-notch. We even learned that Syncing to 60 FPS Monitor can actually be applicable to our system... that was an amazing discovery. We've gotten used to playing beautiful games, and this is no exception.
So what do you all think? How can the developer make this the best it can be? Let us know!
This game honestly gave us mixed feelings, because, on one hand, it starts off pretty well. The idea of combining Authurian Legend meets Final Fantasy is very interesting to both of us, and the main character of Gallahad seems to be relatively interesting: He's not a hero. He's a court magician (actually called court jester, but the intent is the same), and that's different and new. Others around him are stronger, but he has a lot of heart, giving him that "Young Authur" feeling. It works. At least, on paper it does.
The problem with this game is four-fold, and all of it is in the execution.
First, the game relies on superlatives. Everything is black or white, a 1 or a 10. You'll see it in the video, but from the thousand year war, to the attitude of the other knights, to the sudden and completely out-of-no-where attack on Sky Haven... everything is just cranked up to the highest level possible. There's no build-up, and therefore no tension, and therefore no drama.
Second, the attitudes of the other characters is appalling. These are the most unchivalrous knights we've ever seen. Galluf is not only unlikable, but he's also unredeemable. Gradheart is an arrogant prick, King Authur is a lifeless character, and Ignatius is a Gray-Stu. It just doesn't work. Even some of the peasant in "Startup Town" just doesn't work. Only Gallahad works, and that's more because of his profession and less of his personality.
Third, things in the game just sort of happens with no explanation. The Voidlings aren't even mentioned in the Thousand Year War Story, and suddenly they are the main threat? How does something that prolific get swept under the rug for so long? What relation to the Voidlings have to anything? They literally feel like they are there to have an external threat. Having Sky Haven get attacked so suddenly is pure convenience, and having Gallahad leap from Level 1 to Level 14 in the first few minutes is severely off-putting. And the "Unlocked Potential" power just turns Gallahad from an "I'm going to try my best" character to "I am a chosen one all along" trope, and that made us sad.
Lastly, the balancing needs work for the ground up. The time for the QTE is way too short, and once Gallahad is on his own, the monsters get way to overpowered.
But that's not to say it's all bad, not at all. The presentation (visuals, audio, etc) are top-notch. We even learned that Syncing to 60 FPS Monitor can actually be applicable to our system... that was an amazing discovery. We've gotten used to playing beautiful games, and this is no exception.
So what do you all think? How can the developer make this the best it can be? Let us know!