Here's some more for you.
Flash Grenade - Inflict Blind/Daze/Stun/Confusion
Camoflauge - Evasion Up
Perfect Camoflauge - Evasion Up All
Distraction - Target Enemy Accuracy Down
Human Target - Evasion Sharply Increased. Taunt.
Pestilence - Sicken Target Enemy.
Acid Trap - Elemental Damge. Light Environmental Damage. Inflict Corrosion.
Gritty Fighting - Light Damage. Inflict One Random Debuff/Status Ailment.
Improvise! - Basically a MacGyver flavored Metronome.
Full Report - Incremental Charge Time. All Party Members have Increased Crit Chance for One Turn. All Party Members have Slightly Increased Crit Chance for the rest of the Encounter.
Neener, Neener - Taunt. Inflict Rage on Target Enemy. Target Enemy Accuracy Down. If "Bait & Draw" is used Next Turn, Increase duration of Effects by one turn.
Sabotage - User Evasion Down. Taunt. Single Target Enemy Skills disabled for X turns. Target Enemy Skills have permanent severe chance to fail. Target Enemy Skills have slight chance to backfire. Target Enemy Accuracy Down. Target Enemy Armor Down. Target Enemy has Decreased Initiative. Target Enemy Weapon Stats Down.
Decoy - Spawns a Friendly Unit with Taunt. Decoy cannot attack. Skill upgrades may include explosives or poisons that trigger on Enemies that damage the decoy.
Oil Slick - AoE. Enemy Evasion Down. Enemy Agi Down. Chance for Daze/Stun. Fire attacks do additional Elemental Damage to Enemies. Enemy Fire Attacks have increased Recoil. Lightning/Electrical attacks deal Fire Elemental Damage. Mechanical Enemies recieve Agi Up, Accuracy Up, temporary Immunity to Environmental Damage, and may recieve Evasion Up or Light Heal.
Hunter's Blind - Target Ally cannot be targetted for enemy attacks. Enemy AoE attacks end this effect. Target Ally damaging any Enemy ends this effect. Target Ally has incrementally increased Crit Chance based on how many turns they were under the effect of this skill.
Bait & Draw - Target Enemy will attack User on Next Turn. Until End of Next Turn, all Attacks that Damage Target Enemy have Increased/Guranteed Crit Chance.
Crossfire Pull - Sharply Boosts Evasion. Target Enemy A will attack user on next turn. If Target Enemy A's attack misses, the attack hits Target Enemy B instead.
Trap of Convenience - Evasion Up. Target Enemy will attack User on Next Turn. If there is an Overworld Trap within X Radius of Encounter,Trigger it and Apply Effects to Target Enemy.
Ambush Specialist (Passive) - Increased chance to attack first. Party attacks do increased damage if enemy hasn't taken a turn yet.
Ruthlessness (Passive) - Base Damage increases for every Status Ailment/Debuff inflicted on Target.
Fleetfooted (Passive) - Damge/Initiative increases when Evasion/Agi is boosted.
Tread Lightly (Passive) - Terrain Effects that decrease Agi, Evasion, Speed, or Initiative instead increase by equivalent amounts.
Occupation of Hazards (Passive) - Incrementally Decreased Damage from Overworld Traps. Incremental Resistance to Environmental Damage. At Higher Levels, this skill begins to effect the entire party to a lesser degree.
Frontrunner (Passive) - When Attacking First, chance to get instant Second Attack. When Attacking First, skills Instantly Complete Cooldown/Charge Time.
Surprise! (Passive) - Incrementally Increased Chance of Success and Duration boost of Status Ailments and Enemy Debuffs When Attacking First.
Oh, These Guys! (Passive) - Incrementally Increased Everything for Party when Encountering Enemies they've seen before.
Developed Tolerance (Passive) - Incrementally Increased Resistance to Status Ailments and Debuffs.