Looking for possible Team

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It gets a bit lonely making games by myself, as I have no one I know who is interested in this sort of thing. My problem is that I have big ideas for games, I just find the actual *making* of the game difficult. So I was wondering if there are others like me out there who might want to start a collaborative project, perhaps a 'I'll scratch your back you sratch mine' sort of a thing where we can help each other out with weaknesses in personal projects (to get a feel for how we all work), and maybe move on to doing an entire project together.

Personally I am very much an idea person. I do stories, plots, characters. I also enjoy coming up with different styles of gameplay. While making my own games I have quickly realised that while I have my story and characters done, I find the actual making of the game difficult, eventing and databasing leaves me feeling frustrated, so while the story is ready to go, the rest of the game has not caught up. (also, my mapping is rubbish)

So what I would be looking for in terms of a team is;

1)Mapper, who can actually make unique maps (I tend to use the premade maps in the maker)

2)Databaser, someone who can really balance skills, items and enemies and the character stats

3)Eventer, someone who actually enjoys making the cutscene events which drive me bonkers sometimes

4)Artist/Spriter, for if it actually works out and we want to make something really orginal

5)Musician, again as above

6)Scripter, again as above

I'm not looking for a full comitment on the first meet sort of a thing, just a get together to see if working together in a team can make the process better and more interesting, and also if it would help me finish a game, or to know that I helped someone finish a game.
 
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Archeia

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The JJ

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Well I'm pretty bad at things such as plot and stories but I'm improving, but with databases and mapping I'm quite good, I could do normal mapping (which I'm doing for my project) or parallax mapping. It looks like your project may have potential so I guess I could join your team just tell me the details or shoot me a pm or whatever.
 
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Well, if youd like to have a look at how my stories and ideas tend to be, take a look in my wip section of my sig.
 

The JJ

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If I were you (not sure if you're planning this already) but I'd just try and make one game at a time as making like 3 may be too much. But yeah they seem good, if you want help or anything like that you can pm me or if you have skype add me njoshn.
 
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LOL. I'm actually looking to finish them in the order of

Heart of the Stars

Storm Twins

Royal Knights

Though Royal Knights is going to be a long one as it's the least developed storywise at the moment.

I do have a vague idea for a collaborative project, but I would hesitate to put it forward, as I can become very embroiled in the story to the detrement of not letting anyone else have much of an input. Which is why I would prefer to try the whole Help each other out and see how it goes approach first. So, if you would be willing, I would love to get your help on some things, and if there's anything you would like help with I would be more than happy to help out as well.

I don't know if I should have stressed in the topic, but it would be free, I'm not able to pay anyone fore anything, the games are uncommerical, but All credit where credit is due and if you did help out with my game you would be credited propourly at the end along side my brother for the music, and all the scripters and stuff.

So yeah, Heart of the Stars is my project of the moment, and it is pretty much mapping and databasing (I hate balancing monsters sooooooo much). The eventing I can just about manage, but it's just so time consuming. Ah well.
 

The JJ

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Yeah don't worry if you can't pay since I'm basically doing this to improve and also get some help from you like story and maybe music. I don't have much time on my hands at the moment but I can try balance it (Family coming around, Summer holidays as well). I'll start with your database if that's fine and tell me what type of monsters, armour, swords, items, skills etc you want and I'll do everything for you, shouldn't take long. Just send me a PM.
 

LeviCore.exe

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Take me as your eventer/mapper haha
 
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Wow, that certaintly seems like an enthuastic response.

Sure... if you want to. *happy face*
 

Xenophil 2.0

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Id happily do some mapping(non - parallax) for you, all id ask in return is alittle help brainstorming :p
 

Xenophil 2.0

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Well I just added a crafting system, i think it was Mr. Bubble Top's ...i htink thats his name lol, anyway i need ideas for extra weapons to add, items, skills for a gunslinger class
 

phoenix_rossy

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If you're looking to JOIN a team, I'm looking for a decent writer.

PM me if you'd like to find out more :)
 

senpoRiot

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uhm...i think i can try eventing...though i'm not that confident with my skills..haha!
 

jaco281

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I would love to do some work with Eventing/Databasing just let me know :)
 

Reynard Frost

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I'm just offering a bit of critique and advice, purely for your benefit Pally.

My problem is that I have big ideas for games, I just find the actual *making* of the game difficult.
That's a given, making games is hard. It's not meant to be easy.

Personally I am very much an idea person. I do stories, plots, characters. I also enjoy coming up with different styles of gameplay. While making my own games I have quickly realised that while I have my story and characters done, I find the actual making of the game difficult, eventing and databasing leaves me feeling frustrated, so while the story is ready to go, the rest of the game has not caught up. (also, my mapping is rubbish)

So what I would be looking for in terms of a team is;

1)Mapper, who can actually make unique maps (I tend to use the premade maps in the maker)

2)Databaser, someone who can really balance skills, items and enemies and the character stats

3)Eventer, someone who actually enjoys making the cutscene events which drive me bonkers sometimes

4)Artist/Spriter, for if it actually works out and we want to make something really orginal

5)Musician, again as above

6)Scripter, again as above
So you're looking for everyone who can make the game FOR you. While you do nothing but just offer ideas.

You need to develop a practical skill when it comes to game development. Ideas are a dime a dozen, and if you're only going to write characters and story, you should be writing a book. If you want to make games, you should be designing gameplay and figuring out how to put it together (Eventing should be a minimum).

It's not going to be easy, it's not meant to be easy. Pick a skill from the list of people you're trying to recruit and work at that. That will get you better results at finding a team if you can contribute as well.
 
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@Raynard Frost

I find that a tad unfair.

As it stands I am in the process of working my way slowly through a few games, playing around with different elements of gameplay and ways of doing things. Maybe I didn't say it so well, but I am well aware of my limatations. I am easily discouraged when making games because I find it difficult to keep on top of all the required things that need to be done.

for your information, ideas are a central part of making a game. Do you think the person who came up with the storyline for the final fantasy games sat down to do all the technical stuff? Unlikely. they would have been on hand for things like storyboarding, dialogue, maybe some ideas on things like skills and enemies that would fit the world, but that does not mean they would have the technical knowledge to actually make those skills workable in games.

I find it unfair of you to say that idea's are not important in this way. if I could find a good team of people who could do all the things I am not good at and we could make a game together I would be very pleased. And please, before you decide to comment like this on one of my posts at least have the courtesy to note that I am actually making games myself, which I'm not relying on others to help me with.

Everyone has the right to showcase their skills in whatever medium they want to, be it movie, game or book, and it really is not your place to critize someone beause they realise they cannot do it alone.

I am aware that you make all the graphics for your own games, that you write the story and dialogue, do the database and other things. but not all of us can be so talented. I'm not. I will fully admit that. My strengths are story and characcters and coming up with interesting skill ideas, and things like that. Actually making those skills is difficult for me, eventing my story wears me down to the point where I get frustrated and have to leave it. I can't do art, I find it difficult to create tilesets and other visual things for games (the best I can do is some hue changing and clumping). Balancing enemies is a personal nightmare for me, because I cannot find a good balance, I don't know how the system works, and believe me, I spent weeks trying to work it out, and I still don't know.

So please try not to insult me anymore than you already have. I don't think I could take another blow to my game making confidence tonight. And to be honest I really don't want to end up in a ridiculous long winded arguement that in the end neither of us will agree on anything and nothing will have been resolved.

I'm not saying making a game isn't hard. amd I'm willing to give as much as I can to a game, be it mine or someone elses in whatever way I can. But like I said, I know my limatations.

You are entiltled to your opinion. I am entilted to mine (as stated above) and lets leave it at that.
 
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Reynard Frost

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I'm not saying making a game isn't hard. amd I'm willing to give as much as I can to a game, be it mine or someone elses in whatever way I can. But like I said, I know my limatations.

You are entiltled to your opinion. I am entilted to mine (as stated above) and lets leave it at that.
Nay, dear Pally. You are ACCEPTING your limitations, instead of trying to improve yourself, to expand your skillset, and get better. You just go "Nope, I'm bad at that, so I can't do it." instead of realizing that we all start as bad, and that through hard work and dedication we can become GOOD at one of those skills.

It's a lazy cop out, that's not opinion, that's mere fact. You need to contribute more than an idea and story/characters. Or, as I said. You should be writing a book, not designing a game.

Real World Example: I was terrible at pixel art, I could only do some minor edits. So instead of sitting around wishing I could make a game, I got off my ass and I practiced at 8bit pixel art, and 4 months later I'm now at my current level, and I'm still improving so that one day I can do 16bit, 32 bit, or whatever moder standard of pixel art is.
 
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thank you for your comments.

I have been working hard to overcome where I can, but I find it hard. I'm not going to pretend I'm talented, anything I make I put a lot of effort into, but sometimes there are just things that people cannot do. I can do most things in the maker. I can make a game, but it may not be as good as it could be because no matter how hard I try to improve my skills there are still things outside of my grasp that I will likely never get.

For example, I can't draw. say I wanted some orginal pics for my game, to set it apart from another game, would I spend days and moneths drawing a new set of characters myself only for the end product to look like a small childs drawing? No. I would try and find someone willing to do the artwork for me. The same applies to other aspets of gameplay. That is why a team would be useful, because say someone enjoyed designing skills, or mapping, but had little creative drive in the story department? Their maps would just sit languishing because they didn't feel they could do anything with them.

I have contributing to other people's work. I helped another member with a story and dialogue for their game because they felt unsure of how to procede. I don't think that is taking without giving... In fact, I got very little out of that particular exchange except some more expiriance making gameplay dialogue.

I've done what I said I wouldn't, so I'll end this now on my side. I'm not going to get into a post war, because I hate seeing them unfurl in other threads, you've had your say. I've had mine. I'm gonna just leave it at that. Post whatever you want about how lazy I am and how I'm not trying hard enough. Like I said, I am trying to make games by myself, they won't be as excellent as they could be because I genuinely suck at skills and enemies and other things.

Ah well. Again, thanks for the comments, but I'm not going to carry this on any further.
 

Solistra

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I'm going to be as succinct as possible: there is something to be said for knowing your limitations and working with them rather than against them.

(And I sincerely doubt that Reynard intended to offend you. What he said was good, solid advice, and I personally recommend that you listen to it. You can always improve.)
 
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