- Joined
- Sep 24, 2016
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- 34
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Hi everyone.
Short version: How would you try to capture that fast paced, I could die at any moment, feel of an FPS game... In an MV RPG? Do you think it's even possible?
Long Version:
Now that I've finished with the game I was working on, I've decided on my next project. A Sci-Fantasy, Action/Survival Horror RPG.
I want to include combat of course, since I prefer Doom and Deadspace style games to Amnesia style. Or even Silent Hill.
But I'm not sure HOW I want to do it.
I'm putting this here, because it might help someone else that would like to try something similar.
Since at this point I'm just writing down plot points, and ideas, I thought I would pick your brains a bit, and see what you think.
I'd like to capture that FPS feeling, that every encounter could be deadly... Without pissing off the player because it's too easy to die. Hard, I know, but that's why I'd like some feedback.
What do you think is the best way to implement something like that? The big problem is that FPS games are all about movement, which I can't implement in an MV game.
My thought is to have the PCs with low HP and not gain much from leveling. Make their gear, and other upgrades, the main source of stat boosts. And also seriously limit the power level of magic and psy powers.
I figure if combat is going to be really fact paced, the characters wont needs tons of skills. But I'm also worried about things getting too repetitive. Of course, games like Doom and Deadspace ARE repetitive, soooo... as long as things feel fast and "scary" it might not matter much.
Any thoughts,tips, advice, etc would be highly appreciated.
Short version: How would you try to capture that fast paced, I could die at any moment, feel of an FPS game... In an MV RPG? Do you think it's even possible?
Long Version:
Now that I've finished with the game I was working on, I've decided on my next project. A Sci-Fantasy, Action/Survival Horror RPG.
I want to include combat of course, since I prefer Doom and Deadspace style games to Amnesia style. Or even Silent Hill.
But I'm not sure HOW I want to do it.
I'm putting this here, because it might help someone else that would like to try something similar.
Since at this point I'm just writing down plot points, and ideas, I thought I would pick your brains a bit, and see what you think.
I'd like to capture that FPS feeling, that every encounter could be deadly... Without pissing off the player because it's too easy to die. Hard, I know, but that's why I'd like some feedback.
What do you think is the best way to implement something like that? The big problem is that FPS games are all about movement, which I can't implement in an MV game.
My thought is to have the PCs with low HP and not gain much from leveling. Make their gear, and other upgrades, the main source of stat boosts. And also seriously limit the power level of magic and psy powers.
I figure if combat is going to be really fact paced, the characters wont needs tons of skills. But I'm also worried about things getting too repetitive. Of course, games like Doom and Deadspace ARE repetitive, soooo... as long as things feel fast and "scary" it might not matter much.
Any thoughts,tips, advice, etc would be highly appreciated.
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