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- Jan 4, 2023
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- 18
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figured id ask here since its very related to scripts themeselves.
ive been having trouble these past days trying to find the correct script calls to place in the condition box of SRD's HUD maker pluggin.
Been trying to have several pictures act as part of the UI of the battle screen depending on wich current option is being highlighted in the battle command window
aka, this one.

essentially what im trying to look for is the script call when the options Attack, Skills, Items, Guard or Run are being HIGHLIGHTED/hovered over.
ive already looked far and wide but nothing like this has been solved as far ive seen and also tried to mess with various script calls myself to see if they worked, including stuff like:
Window_ActorCommand
Yanfly.BEC.Scene_Battle_commandSkill
Scene_Battle.prototype.commandAttack.
with the only one that ive found to sorta work being this one in the excell spreadsheet of mv's and mz's script calls.

the only thing this does so far is just make the pictures disappear when the battle is being played out after choosing what actions to do, so it sorta works and i feel i may just be missing another bit of this to make it fully work.
if anyone knows the answer or can help in any way to find these id be really grateful, since its quite literally the only missing element to complete my battle HUD so i can move to work on other elements of the game.
thank you.
ive been having trouble these past days trying to find the correct script calls to place in the condition box of SRD's HUD maker pluggin.
Been trying to have several pictures act as part of the UI of the battle screen depending on wich current option is being highlighted in the battle command window
aka, this one.

essentially what im trying to look for is the script call when the options Attack, Skills, Items, Guard or Run are being HIGHLIGHTED/hovered over.
ive already looked far and wide but nothing like this has been solved as far ive seen and also tried to mess with various script calls myself to see if they worked, including stuff like:
Window_ActorCommand
Yanfly.BEC.Scene_Battle_commandSkill
Scene_Battle.prototype.commandAttack.
with the only one that ive found to sorta work being this one in the excell spreadsheet of mv's and mz's script calls.

the only thing this does so far is just make the pictures disappear when the battle is being played out after choosing what actions to do, so it sorta works and i feel i may just be missing another bit of this to make it fully work.
if anyone knows the answer or can help in any way to find these id be really grateful, since its quite literally the only missing element to complete my battle HUD so i can move to work on other elements of the game.
thank you.