- Joined
- Sep 16, 2012
- Messages
- 161
- Reaction score
- 56
- First Language
- English
- Primarily Uses
I've gone through a mess of scripts and cannot find anything worthwhile. I am not looking for an eventing tutorial that referrences rgss3 script calls, that is not a script. I have looked into the following scripts :
Proximity Events - v1.3 by V.M. - Works well but doesn't have line of site, only circle radius detection.
Direction Based Line of Sight Events by The Infamous Bon Bon - Not a script, requires to much input and lags the game with lots of events. My last and final alternative.
Xpanded Event Control: Version 0.3 by Joe Pro - The Author can't explain things properly in English, I'm done.
Stealth System by Jet - Very nice script but not what I'm looking for due to having to many features I don't want in my project.
What I'm looking for : A line of sight detection script that the Author has composed in proper English with a description that the user can understand, not gibberish that doesn't make sense because of the improper word placement. A script where event detection can be programmed based on script calls or comments as well as an option for the events to trigger battle upon the "event touch" command (some scripts I went through required the detection events to be on parallel process which prevents my Player character from triggering a battle from the "event touch" command and vise versa.
If anyone has played Earthbound on the Super Nintendo, then you might know what I'm looking for. In Earthbound in order to start a battle, the Player character(s) must touch an enemy character to initiate the battle sequence. If the enemy character touches your backside they get a first strike and visa versa. Some Earthbound enemy characters have a line of sight as well, I would like to replicate these features for an upcoming project which is why I need a useful script for Event Detection. If anyone can throw some suggestions, write me a quick script, or give some advice I would greatly appreciate it as I've searched for a couple hours and kind find to much. Thanks for your time, will return the favor if I can, peace.
Proximity Events - v1.3 by V.M. - Works well but doesn't have line of site, only circle radius detection.
Direction Based Line of Sight Events by The Infamous Bon Bon - Not a script, requires to much input and lags the game with lots of events. My last and final alternative.
Xpanded Event Control: Version 0.3 by Joe Pro - The Author can't explain things properly in English, I'm done.
Stealth System by Jet - Very nice script but not what I'm looking for due to having to many features I don't want in my project.
What I'm looking for : A line of sight detection script that the Author has composed in proper English with a description that the user can understand, not gibberish that doesn't make sense because of the improper word placement. A script where event detection can be programmed based on script calls or comments as well as an option for the events to trigger battle upon the "event touch" command (some scripts I went through required the detection events to be on parallel process which prevents my Player character from triggering a battle from the "event touch" command and vise versa.
If anyone has played Earthbound on the Super Nintendo, then you might know what I'm looking for. In Earthbound in order to start a battle, the Player character(s) must touch an enemy character to initiate the battle sequence. If the enemy character touches your backside they get a first strike and visa versa. Some Earthbound enemy characters have a line of sight as well, I would like to replicate these features for an upcoming project which is why I need a useful script for Event Detection. If anyone can throw some suggestions, write me a quick script, or give some advice I would greatly appreciate it as I've searched for a couple hours and kind find to much. Thanks for your time, will return the favor if I can, peace.
