FREE Looking for Testers (a closed tech demo)

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TheoAllen

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Engine:
RPG Maker VX Ace.

Approximately to finish the game:
1 Hour ~ 2 Hours

Summary of the game:
The game is a derivation from the original game --> https://theoallen.itch.io/eremidia-rise-of-the-deep

The game is going to be a boss rush game where you're going to fight 8 stages bosses consecutively (I plan to have like 13 bosses). There is no game over, you can try as many times as you like. Item usage is unlimited, but how many items you used are recorded.

The game difficulty is going to be assumed as it is the hardest difficulty.
So, expect that the bosses are going to be difficult to beat (but not impossible).
Later, I plan that the normal difficulty is going to be nerfed based on this.
(You're welcomed if you have a suggestion on how to make it even harder)

Preview:

The bosses showcased here have already been in my game demo, so it isn't that much spoiler. As this was footage from 6 months ago, it is not an exact representation of the current game state.

Some Unique/Customized Game Mechanic:
(Sorry for the broken English btw, there is no Grammarly extension in my image editor)

Two-Rows Battle System
tutorial - row system.png

Breakable Armor
tutorial - breakable armor.png

Equipable Perk
perknew.gif

The main goal of the game:
  • Testing my boss's design.
  • Testing the game mechanic aiming to get most of the mechanics done and eliminate bugs.
  • Benchmarking. How many items my players need to beat the bosses? It is impossible not to use an item.
Feedback Wanted:
  • Feedback on the skill.
    • If the skill description is not clear enough.
    • If it doesn't work (buggy).
    • If you can think something better.
  • Feedback on the boss design.
    • If you have a suggestion for the boss design.
    • If you found a glitch in the boss mechanic.
  • Feedback on the game mechanic.
    • If you have any suggestion to make it better.
    • Ask me anything about the game mechanic
Once you have cleared all the stages. You could send me this (shown at the end of the stages).
unknown.png
Or if you could send/stream the game, that would be better since I could see how my test subject players play my game.

I don't want feedback on how I set up the boss rush stage (except if it's a game-breaking bug).
As it is not going to be the whole game all about. It was a temporary stage I set for this purpose.
(although I might consider it to be a permanent game mode later)

Why this can't be a public demo?
My boss's design is kinda like a spoiler. I don't want to spread it yet. Besides, I don't think the design is fixed. Or even if I'm going to use all of the bosses in the actual game. So, I prefer to select people to test.

Where do I sign up?
Hit me through DM or reply here so I can send you the demo.

What is it benefit from me?
Unfortunately, I can not offer anything back. It is a total volunteer. I do hope you will have a good time playing my game. Plus, the game is unencrypted (always has been). Just in case if you want to look at how I do stuff and/or plan to "steal" some of my scripts. Go ahead, that is if you're able to.

Cheers....
 

studwb22

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If you're still looking for testers I can help you out.
 

TheoAllen

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I don't plan to close this anytime soon.
Everyone is free to apply until I decide to release the next build or so.
Every new feedback is valuable.
 

Shaz

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Closed at OP's request

 
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Daz3D has the weirdest number scheme for model generations...
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Would opening a topic with the tutorial be interesting?

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