What is a Visual Novel?
Visual novels are interactive fiction games that focus heavily on plot. Most people in the west mistake visual novels as simply dating sims, but true fans know that this is a common misconception. While dating sims share an EXTREMELY similar look, when played they are noticeably different.
The gameplay for visual novels is quite minimum, except for a few exceptions, normally consisting of reading text and making a choice to influence the game ending. Some games have over 100 choices and nearly 15 or more endings while some are linear. Many visual novels feature voice acting, but fan made doujin games are easily spotted because of their lack in this category. The point of view can be anything from first, third or god mode. The genre's vary from slice of life to graphic horror, and the content can feature way too many ero scenes or none at all.
Visual novels also make up more than half of all Japanese computer games released each year, doujin and official.
Visual Novel Proper VS Adventure Game
The differences between visual novel proper (NVL) games and Japanese adventure games (ADV) are often lost to the western market, as adventure games have a completely different meaning in America and other western countries. Almost all visual novels licensed in the US are actually ADVs, which are technically still visual novels. The real difference is the way the text is displayed and other elements inside the game itself. Lately, I have noticed a downfall of NVL style games and a rise of ADV style visual novels, most likely due to the immense popularity of the reading format even if the only game play is "click an option, click to continue".
An example of NVL:
An example of ADV:
To Branch or Stay Kinetic, That is the Question
The easy way to tell apart a Branching visual novel and a kinetic visual novel is this: can you make choices? If you can, than you have a branching visual novel that most likely has multiple endings. Some branching games do not, and the choices only influence the content before the ending like Utawarerumono (a branching game, but not a branching plot). No choices in sight? Then you have a kinetic one in your hands, just read and enjoy.
Branching Examples:
Visual novels are interactive fiction games that focus heavily on plot. Most people in the west mistake visual novels as simply dating sims, but true fans know that this is a common misconception. While dating sims share an EXTREMELY similar look, when played they are noticeably different.
The gameplay for visual novels is quite minimum, except for a few exceptions, normally consisting of reading text and making a choice to influence the game ending. Some games have over 100 choices and nearly 15 or more endings while some are linear. Many visual novels feature voice acting, but fan made doujin games are easily spotted because of their lack in this category. The point of view can be anything from first, third or god mode. The genre's vary from slice of life to graphic horror, and the content can feature way too many ero scenes or none at all.
Visual novels also make up more than half of all Japanese computer games released each year, doujin and official.
Visual Novel Proper VS Adventure Game
The differences between visual novel proper (NVL) games and Japanese adventure games (ADV) are often lost to the western market, as adventure games have a completely different meaning in America and other western countries. Almost all visual novels licensed in the US are actually ADVs, which are technically still visual novels. The real difference is the way the text is displayed and other elements inside the game itself. Lately, I have noticed a downfall of NVL style games and a rise of ADV style visual novels, most likely due to the immense popularity of the reading format even if the only game play is "click an option, click to continue".
An example of NVL:
An example of ADV:
To Branch or Stay Kinetic, That is the Question
The easy way to tell apart a Branching visual novel and a kinetic visual novel is this: can you make choices? If you can, than you have a branching visual novel that most likely has multiple endings. Some branching games do not, and the choices only influence the content before the ending like Utawarerumono (a branching game, but not a branching plot). No choices in sight? Then you have a kinetic one in your hands, just read and enjoy.
Branching Examples:
- Fate/Stay Night
- Katawa Shoujo
- Narcissu
- Planetarium
- I'm looking for anyone that always wanted to create a visual novel in RPG Maker but always fall under a shortage of features or whatever. I also need you to PM (Private Message) or contact me.
- You must have art ready for your visual novel. If not, at least a complete game script for at least a 1 hour game.
- December 7, 2015
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