RPG Maker Forums

I've been making a library of common events that act as special types of spell effects. It appears that if I have more than one 'call common event' feature to a skill, it will only call the last event in the chain.

I can obviously work around this by just creating a single unifying common event that does both things, but that will mean making more total common events, and gumming up the clarity of the system. Is this a known issue? Maybe there is something I can do elsewise to fix it?

Note that both events are simple pass throughs to the script backend.

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,035
Messages
1,018,459
Members
137,821
Latest member
Capterson
Top