- Joined
- May 8, 2012
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My request really is very simple: To have a plugin that allows for looping animations to play over the character for as long as a status effect is present. The animation would be specified in the status effect's note box (<animation id: 12>) and whatever animation is displayed when there are several status effects afflicted will be the status effect with the highest priority.
Think someone out there could do something like this?
Think someone out there could do something like this?
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