Looping Animation on Status Effect

Maus Merryjest

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My request really is very simple: To have a plugin that allows for looping animations to play over the character for as long as a status effect is present. The animation would be specified in the status effect's note box (<animation id: 12>) and whatever animation is displayed when there are several status effects afflicted will be the status effect with the highest priority.

Think someone out there could do something like this?  :)
 
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