Looping Animations

Ace VII

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Uh.. shaz? the script seems to be disassembled inside the spoiler :/
 

Shaz

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yeah, it was the stupid conversion from BBCode to whatever the new forum's version of BBCode is.  Most of the old scripts have been messed up.
 

ParchmentHead

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Would it be possible to get a re-assembled version of the script? Or possibly advice on how to do so myself?

Tried doing it myself as-is and it keeps returning syntax errors.
 

Shaz

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I put it on pastebin.  Check the first post for the link.


It's untested - please let me know if you get any errors.
 
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ParchmentHead

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I put it on pastebin.  Check the first post for the link.


It's untested - please let me know if you get any errors.


Works like a charm so far, many thanks!
 
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DeathByGames

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Ok, so I want to use this script in a battle. I have an animation that is just a series of different colors flashing, and I want to make this full window animation loop through out the battle. There is now character sprite in battle. What should I do?
 

Shaz

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It is not designed for use in battles.  You might be able to find another script that loops battle animations if you hunt around a bit.
 

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I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
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A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:

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