- Joined
- Nov 23, 2012
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- 2,192
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- 382
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- Swedish
- Primarily Uses
So I have played a bit now, and thought I could share some impressions so far.
(Sorry for possible weird English, I'm very tierd and tend to write like a sack of potatoes then).
Here goes:
Best Regards!
(Sorry for possible weird English, I'm very tierd and tend to write like a sack of potatoes then).
Here goes:
First off I have to say that being forced to use Full-screen is a big no-no for me! It's especially annoying when you want to give feedback, since I can't write down things as I go and have to remember everything until I'm done playing (Which I had to do now). It's very easy to forget something when you can't write it down, if you instantly find something worth mentioning. That aside, I really like your title-screen! Fits well and everything blend nicely (sets atmosphere too).
I'm not sure what I feel about using music from Final Fantasy VI, Secret of Mana etc,etc. For me it sorts of break the game a bit, since when I hear these tunes I instantly starts to think about those games and how wonderful I think they are. When I hear music that means something special to me, it brings me to a specifc place and feeling (In this case it brings back memories of playing Secret of Mana, and FF VI and the stories of these). It's a bit of a set-back because I'm supposed to focus on your game, and your story. It just feels completely wrong since those tunes are so known and cherished.
But that's only my opinion, people that doesn't know about these games will not have any trouble with that. And I'm pretty sure that some of those that do know them, might have a different view than me on this.
Ok, enough talk about that I'm supposed to give feedback now!
- In general I think that your maps are a bit too big. The first map (inside the belly, is pretty huge) and the lack of clutter and things to look at makes the rooms very empty. I would suggest you to shrink it down a bit or add different sections of the map with transfers, to have an easier time to give them a bit more immersion.
- The battle system is very nice (I really like AT
and the skills that you get are useful. I do however think the TP needed is a bit too high for some of the spells. You could try lower them a tiny bit, or maybe add a +1 or +2 of TP gain on a normal attack.
- The menu looks great! I think that scrolling parallax picture is a neat addition, and the pictures that show up depending on which menu that's open looks great. I do however feel that the picture of a gun, is a bit out of place. Maybe you could add something else to illustrate the weapons page.
- Back to the battle system, I think that most of the battles are balanced well (even though I feel that some enemies have a bit too much hp for my taste. at least this early in the game). The fairies kicked my ass pretty bad though and was sort of a difficulty spike pretty instantly. It's not that they are hard to beat, since they go down very fast but five of them is a bit overkill. Especially if they spam that flame spell that deals way over 100 damage, and you are low on items at the point. (Now after using Mirage a lot, I'm not sure if that would have helped me in that fight though).
- Picked up a lot of items! I love to explore so finding new chests with items is awesome, even though I do think that the map is a bit large and It's pretty easy to get lost. I love the instructions on all the items, makes me giggle each time! xD
- So got to the end (I guess the mouth? I hope It's not the... yea you know.) of the belly dungeon and got back to full-size! I think that's a cool concept by the way, using that shrink potion to get inside a creature like that. It made me think about Gears of War a bit (even though they didn't use a potion).
The boss-battle is well balanced, perfect amount of hit points and It's just about right in difficulty for a first boss. I do however feel like you should let the player heal up before the battle, since I got screwed over pretty badly with low hp.
- So got to the characters home-town, and I do think that the map can use a little work. They look fine, but if you could just spice them up that little bit and give them a bit more spice and edge, then I think they would be sweet. I do however have the same complain (sorry) about the interiors as I had with the belly dungeon. The maps feels way too big, mainly because there is so much empty space everywhere. If you could shrink them in size and add more clutter on a smaller area, it would feel much more comfy. It's nothing wrong with your mapping otherwise, It's just that it hurts the map a lot if they are too barren and empty, and all you can see is floor tile.
- Yay! Monster trophys, love this concept (I'm sort of using it in my game as well, since I don't want beasts and creatures to drop gold). Since It's something I love overall I can't wait to see more of this feature
And it gave me a lot of gold too, love it.
- Once again about the music... Yeah you know how I feel about it (especially Shadow's theme is eating on my brain a bit).
- Hmm... I'm curios to why the weapons that I can buy in the store is the same as the once I already have? Could be a little upgrade at least I think
- Finished shoping, I talked to the guard and seems like I shall escort him somewhere. Got back to the forest and this is where I got into trouble. Those plants are pretty broken. I'm not sure if there's something going on with the sleep spell, because sometimes it didn't last for that long at all, and then I was stun locked the entire time until I saw the game over screen. It's even worse when you face a group with both the sleep spell and paralyzing, I'm stun locked for the entire fight and all I can do is watching the enemies pound on me. Not that fun if you ask me, but I'm pretty sure there might be a problem with the sleep spell overall. But I would not suggest to use 2 different stun-locks in the same fight, I more or less hate stun-locks overall as long as It's not for a turn or 2 only.
- So I stopped playing here because those plants locked me out several times and I ended up at the game over screen more than once. Decided to give it a rest for now, but I will surely pick it up again soon! I just hope I can get passed those darn plants xD
- Overall I think the game looks kinda promising, and the battle system is really what shines the most so far. I believe that over time, if you polish it up a bit it can become really nice, and I would love to play the full-version when it gets released. I do however feel like the start of the game was kind of confusing? You start inside the belly of a behemoth for some particular reason? (I have no idea why they are inside a belly). Then we slay the beast, and randomly just picks up a guy that needs an escort (cause that's our profession what I got so far, and no payment?).
- What I'm trying to say is that the setting is a bit shallow, and you don't really have anything to go with. Why are they inside a belly?, what's going on? In the first 20 minutes that I played I didn't get a single nudge on what the game is about, or what the plot is about at all. Maybe that's intentional from your side, and you want the player to get the answers later on. That's fine, but I really need to get a hint (a tiny, tiny one even) or it just feels like there's no point. It's more like: 'Okay I'm in this creatures belly, and then end up in a random forest to kill the beast for some reason? Then I find a town guard and escort him for whatever reason, only because It's our job or what?' Can you see where I'm getting at? I get the feeling that it doesn't serve a purporse to some degree when you don't know anything about anything at all.
I hope you don't take this part too seriously though, because after all I havn't played that much yet. But I felt it enough, that I thought I should share my take on that.
I'm looking forward to continue, but maybe you could look into those plants a bit?
I'm not sure what I feel about using music from Final Fantasy VI, Secret of Mana etc,etc. For me it sorts of break the game a bit, since when I hear these tunes I instantly starts to think about those games and how wonderful I think they are. When I hear music that means something special to me, it brings me to a specifc place and feeling (In this case it brings back memories of playing Secret of Mana, and FF VI and the stories of these). It's a bit of a set-back because I'm supposed to focus on your game, and your story. It just feels completely wrong since those tunes are so known and cherished.
But that's only my opinion, people that doesn't know about these games will not have any trouble with that. And I'm pretty sure that some of those that do know them, might have a different view than me on this.
Ok, enough talk about that I'm supposed to give feedback now!
- In general I think that your maps are a bit too big. The first map (inside the belly, is pretty huge) and the lack of clutter and things to look at makes the rooms very empty. I would suggest you to shrink it down a bit or add different sections of the map with transfers, to have an easier time to give them a bit more immersion.
- The battle system is very nice (I really like AT
- The menu looks great! I think that scrolling parallax picture is a neat addition, and the pictures that show up depending on which menu that's open looks great. I do however feel that the picture of a gun, is a bit out of place. Maybe you could add something else to illustrate the weapons page.
- Back to the battle system, I think that most of the battles are balanced well (even though I feel that some enemies have a bit too much hp for my taste. at least this early in the game). The fairies kicked my ass pretty bad though and was sort of a difficulty spike pretty instantly. It's not that they are hard to beat, since they go down very fast but five of them is a bit overkill. Especially if they spam that flame spell that deals way over 100 damage, and you are low on items at the point. (Now after using Mirage a lot, I'm not sure if that would have helped me in that fight though).
- Picked up a lot of items! I love to explore so finding new chests with items is awesome, even though I do think that the map is a bit large and It's pretty easy to get lost. I love the instructions on all the items, makes me giggle each time! xD
- So got to the end (I guess the mouth? I hope It's not the... yea you know.) of the belly dungeon and got back to full-size! I think that's a cool concept by the way, using that shrink potion to get inside a creature like that. It made me think about Gears of War a bit (even though they didn't use a potion).
The boss-battle is well balanced, perfect amount of hit points and It's just about right in difficulty for a first boss. I do however feel like you should let the player heal up before the battle, since I got screwed over pretty badly with low hp.
- So got to the characters home-town, and I do think that the map can use a little work. They look fine, but if you could just spice them up that little bit and give them a bit more spice and edge, then I think they would be sweet. I do however have the same complain (sorry) about the interiors as I had with the belly dungeon. The maps feels way too big, mainly because there is so much empty space everywhere. If you could shrink them in size and add more clutter on a smaller area, it would feel much more comfy. It's nothing wrong with your mapping otherwise, It's just that it hurts the map a lot if they are too barren and empty, and all you can see is floor tile.
- Yay! Monster trophys, love this concept (I'm sort of using it in my game as well, since I don't want beasts and creatures to drop gold). Since It's something I love overall I can't wait to see more of this feature
- Once again about the music... Yeah you know how I feel about it (especially Shadow's theme is eating on my brain a bit).
- Hmm... I'm curios to why the weapons that I can buy in the store is the same as the once I already have? Could be a little upgrade at least I think
- Finished shoping, I talked to the guard and seems like I shall escort him somewhere. Got back to the forest and this is where I got into trouble. Those plants are pretty broken. I'm not sure if there's something going on with the sleep spell, because sometimes it didn't last for that long at all, and then I was stun locked the entire time until I saw the game over screen. It's even worse when you face a group with both the sleep spell and paralyzing, I'm stun locked for the entire fight and all I can do is watching the enemies pound on me. Not that fun if you ask me, but I'm pretty sure there might be a problem with the sleep spell overall. But I would not suggest to use 2 different stun-locks in the same fight, I more or less hate stun-locks overall as long as It's not for a turn or 2 only.
- So I stopped playing here because those plants locked me out several times and I ended up at the game over screen more than once. Decided to give it a rest for now, but I will surely pick it up again soon! I just hope I can get passed those darn plants xD
- Overall I think the game looks kinda promising, and the battle system is really what shines the most so far. I believe that over time, if you polish it up a bit it can become really nice, and I would love to play the full-version when it gets released. I do however feel like the start of the game was kind of confusing? You start inside the belly of a behemoth for some particular reason? (I have no idea why they are inside a belly). Then we slay the beast, and randomly just picks up a guy that needs an escort (cause that's our profession what I got so far, and no payment?).
- What I'm trying to say is that the setting is a bit shallow, and you don't really have anything to go with. Why are they inside a belly?, what's going on? In the first 20 minutes that I played I didn't get a single nudge on what the game is about, or what the plot is about at all. Maybe that's intentional from your side, and you want the player to get the answers later on. That's fine, but I really need to get a hint (a tiny, tiny one even) or it just feels like there's no point. It's more like: 'Okay I'm in this creatures belly, and then end up in a random forest to kill the beast for some reason? Then I find a town guard and escort him for whatever reason, only because It's our job or what?' Can you see where I'm getting at? I get the feeling that it doesn't serve a purporse to some degree when you don't know anything about anything at all.
I hope you don't take this part too seriously though, because after all I havn't played that much yet. But I felt it enough, that I thought I should share my take on that.
I'm looking forward to continue, but maybe you could look into those plants a bit?
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