Lord of the Damned
- Mar 31, 2013
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Kill Quest Assistant (v1.0)
This plugin was designed to assist "kill quests" in mind. Basically you get a quest to kill 10 bandits, and you want a variable to increase for each bandit you kill, but doing so with vanilla RPG Maker is difficult since "if enemyHP % <= 0" condition in the troop page doesn't account for the last enemy killed! With this plugin, that issue is resolved! Each enemy with the proper tag that dies in combat will run the appropriately assigned common event (where you can design to your heart's content the conditions and features that happen when it happens).
Runs a common event when an enemy with the <kqs: eventId> tag dies.
<< see attachments >>
How to Use
Place this plugin in your plugins folder, add it to your plugin manager within the RPG Maker MZ engine. Then create an (or select an already made) enemy in the database. Place the <kqs: eventId> tag within the note field. "eventId" will be the numerical value of the Common Event ID you wish to run when this enemy type dies. For example (like in the screenshots) if you want a variable to increase when a zombie dies, you would set that up in the common event.
Download(Github) - Kill Quest Assistant
Terms and Credits
* Free to use and modify for commercial and noncommercial games, with credit.
* Do NOT remove my name from the Author of this plugin
* Do NOT reupload this plugin (modified or otherwise) anywhere other than on these forums (RPGMakerWeb).