Losing a battle on purpose on an ABS system?

TalalAlgreby

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hello everyone.

so i'm using falcao pearl ABS and there's a battle that you should lose to it, since i won't be able to use the "continue even if defeated" option in an ABS system,

i want to know how can i make a battle where you're supposed to lose.

i tried putting an AUTO run event to check if the actor has Death state, but as soon as the player is dead the game over screen will appear, not giving time to the event.

please help :)
 

Andar

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That depends a lot on the ABS, so we will need a link to the script before we can answer your question.

There are a lot of ways to do this in default (scripts for after-battle-events, scripts to redirect the game over function, and so on), but no one can tell at the moment which script or option will be compatible to the ABS you're using.
 

TalalAlgreby

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Sixth

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It is pretty easily evented actually.


Make a unique state in the database. The only purpose of this state will be to trigger the auto-fail effect.


Add this state to one of the skills the enemy uses with 100% chance to inflict it. Make the enemy use this skill if it's HP is below 25% (with the provided enemy note-tags for the ABS), and trigger a parallel process event which should only trigger if the player got this state inflicted.


Additionally, you can make a skill that will always deal a dynamic damage depending on the player's current HP, and leaves only 1 HP for the player. You can than check the party leader's HP in a scripted conditional branch, and trigger something if it is equal 1 with a parallel process event.


Just make sure to change the page for the boss, so it stops attacking when the evented scene starts, because that can and will mess up your scene.
 

TalalAlgreby

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It is pretty easily evented actually.

Make a unique state in the database. The only purpose of this state will be to trigger the auto-fail effect.

Add this state to one of the skills the enemy uses with 100% chance to inflict it. Make the enemy use this skill if it's HP is below 25% (with the provided enemy note-tags for the ABS), and trigger a parallel process event which should only trigger if the player got this state inflicted.

Additionally, you can make a skill that will always deal a dynamic damage depending on the player's current HP, and leaves only 1 HP for the player. You can than check the party leader's HP in a scripted conditional branch, and trigger something if it is equal 1 with a parallel process event.

Just make sure to change the page for the boss, so it stops attacking when the evented scene starts, because that can and will mess up your scene.
Thank you very much :)
 

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