- Joined
- Nov 20, 2017
- Messages
- 46
- Reaction score
- 12
- First Language
- Greek
- Primarily Uses
- RMMV
Download here (Mediafire) - Keep in mind this is not even in demo stage yet. There is not even a proper title screen.
This is a horror game that takes place in the Universe of my Webcomic: The strange Seperation of Dr. Jekyll and Mr. Hyde
(Fellow Jekyll and Hyde fan? Follow me at the Jekyll and Hyde amino)
Synopsis
Lost in the darkness : Utterson's story is an RPG survival horror/puzzle game dealing with heavy themes of mental illness and various forms of childhood trauma.
The game follows Mr. Gabriel John Utterson; Dr. Henry Jekyll's lawyer and closest friend who has been suffering with Bipolar disorder and by extent psychosis and depression for years.
The biggest portion of the game is set in the past (1848) in John's memories that play out in a standard RPG Horror style. However, whenever he snaps back into the present (1886) the gameplay takes the form of a visual novel as you make simple decisions in his everyday life or pick dialogue options in his therapy sessions with Dr. Jekyll.
The game contains multiple endings.
Whether you find all the clues needed to uncover the truth behind Utterson's trauma or let him die a horrible death is up to you. Pick your options wisely.
(Warning: Like most psychological horror. This game contains sensitive subjects such as abuse, murder, suicide, implied substance abuse and sexual assault. Proceed with caution and avoid playing if you are under 13, faint of heart or if you find the above subjects to be triggering.
You have been warned.)
Of course, this teaser is pretty bare bones. it has no title screen yet and the amount of plot is minimal. It is just a sandbox test to showcase features and graphics. That being said, there are many little secrets and tiny scares (Thankfully not of the jumpscare variety)
This game draws inspiration from games like Clock Tower 3, the Witch's house, Mad Father, Ib, Yume Nikki and even Misao.
A lot of progress has been made to the game since the Playable Teaser was created, however I have promised myself to not update the Teaser and just post all the improvements with either the Demo (if I decide to make one) or the complete game:
* There is finally a normal- looking title screen rather than the preset RPG maker default void of death that is in the Teaser build
* Title screen music is no longer Greensleeves, but instead something more fitting to a Jekyll and Hyde fangame
* Chase music has been changed as well
* Working on an intro cutscene...
* When entering Panic Mode, John's menu icon will change expression
* John can no longer consume the severed finger
* John's room no longer contains a random moat
* Mr. Automaton was removed from the game, his guidance no longer needed
* Fixed the glitch where John would enter a staring competition with the shadow ghost if he immediately stepped on the block he was before he was hit
* Recolored his bed so it is no longer bright pink
* John will no longer stumble randomly to the direction he was facing before being hit by a ghost, he shall now properly walk away from the threat rather than towards it.
* The ghosts do not disappear in a blinding flash of light when sprayed with holy water but rather gently fade away
* The layout of the house is now inspired by authentic victorian houses, not a series of random dungeons and corridors
* Stopped the sanity bar from clipping outside its frame when low on Sanity
This is a horror game that takes place in the Universe of my Webcomic: The strange Seperation of Dr. Jekyll and Mr. Hyde
(Fellow Jekyll and Hyde fan? Follow me at the Jekyll and Hyde amino)
Synopsis
Lost in the darkness : Utterson's story is an RPG survival horror/puzzle game dealing with heavy themes of mental illness and various forms of childhood trauma.
The game follows Mr. Gabriel John Utterson; Dr. Henry Jekyll's lawyer and closest friend who has been suffering with Bipolar disorder and by extent psychosis and depression for years.
The biggest portion of the game is set in the past (1848) in John's memories that play out in a standard RPG Horror style. However, whenever he snaps back into the present (1886) the gameplay takes the form of a visual novel as you make simple decisions in his everyday life or pick dialogue options in his therapy sessions with Dr. Jekyll.
The game contains multiple endings.
Whether you find all the clues needed to uncover the truth behind Utterson's trauma or let him die a horrible death is up to you. Pick your options wisely.
(Warning: Like most psychological horror. This game contains sensitive subjects such as abuse, murder, suicide, implied substance abuse and sexual assault. Proceed with caution and avoid playing if you are under 13, faint of heart or if you find the above subjects to be triggering.
You have been warned.)
Of course, this teaser is pretty bare bones. it has no title screen yet and the amount of plot is minimal. It is just a sandbox test to showcase features and graphics. That being said, there are many little secrets and tiny scares (Thankfully not of the jumpscare variety)
This game draws inspiration from games like Clock Tower 3, the Witch's house, Mad Father, Ib, Yume Nikki and even Misao.
A lot of progress has been made to the game since the Playable Teaser was created, however I have promised myself to not update the Teaser and just post all the improvements with either the Demo (if I decide to make one) or the complete game:
* There is finally a normal- looking title screen rather than the preset RPG maker default void of death that is in the Teaser build
* Title screen music is no longer Greensleeves, but instead something more fitting to a Jekyll and Hyde fangame
* Chase music has been changed as well
* Working on an intro cutscene...
* When entering Panic Mode, John's menu icon will change expression
* John can no longer consume the severed finger
* John's room no longer contains a random moat
* Mr. Automaton was removed from the game, his guidance no longer needed
* Fixed the glitch where John would enter a staring competition with the shadow ghost if he immediately stepped on the block he was before he was hit
* Recolored his bed so it is no longer bright pink
* John will no longer stumble randomly to the direction he was facing before being hit by a ghost, he shall now properly walk away from the threat rather than towards it.
* The ghosts do not disappear in a blinding flash of light when sprayed with holy water but rather gently fade away
* The layout of the house is now inspired by authentic victorian houses, not a series of random dungeons and corridors
* Stopped the sanity bar from clipping outside its frame when low on Sanity
Last edited: