Low FPS

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EtphTheElephant

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So, when I first got VX Ace everything went smoothly and it was always in the 58-60 FPS range. Now it's been at 28-30 FPS. Any ideas why?
 

Shaz

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You've got something happening that's causing lag. My first guess would be parallel processes that run needlessly, continuously when they don't need to, or don't stop for a break between loops.


Think of what you've added since it was all running smoothly. Is it only on particular maps, or only after a certain point in the game?
 

EtphTheElephant

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You've got something happening that's causing lag. My first guess would be parallel processes that run needlessly, continuously when they don't need to, or don't stop for a break between loops.

Think of what you've added since it was all running smoothly. Is it only on particular maps, or only after a certain point in the game?
It's on every part of the game.
 

Shaz

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Then either a script you've added, or a common event that's set to run on parallel process.


Do you have an event that changes the weather on every map? Does it have an Erase Event command at the end, so it's not continually setting the weather?
 
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EtphTheElephant

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I did add a new script that gives you an item pop up whenever you get one. And no, there's not weather changes on every map of something of that sort.


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kerbonklin

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Try commenting out all your custom scripts 1 by 1 until the lag goes away.

A main cause could be a script keeps refreshing/updating every frame or few.
 

EtphTheElephant

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Try commenting out all your custom scripts 1 by 1 until the lag goes away.

A main cause could be a script keeps refreshing/updating every frame or few.
Oh wait, I forgot to mention the lag was there long before I added a script.
 

kerbonklin

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Do it anyways, you never know. If you end up removing every custom script and it still persists, then it must be your PC. (but that's rarely ever the issue, it doesn't take much to run RM games. However maybe you have too many programs running?)
 
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EtphTheElephant

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Perhaps it's the processes runing in the background, I blame it on the pc its a toshiba xD
 

Celianna

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Check your common events, are any of them running on a parallel process?


Also, how many events do you have on a map? Give me an estimate, because having over 30 events (even if they don't do anything at all) can make you lag.
 

EtphTheElephant

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There's like 15-20 events on a town, mostly doors and a few npc's.
 

Engr. Adiktuzmiko

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check the npc's they might be moving too often for example...
 

Engr. Adiktuzmiko

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How about Frequency?

anyway, x2 slower speed would mean that they need more time to move, so more processing time I guess... though I'm not sure how much power it takes when you move sprites 
 
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EtphTheElephant

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Hmmmm... as for the frequency it's normal.
 

Engr. Adiktuzmiko

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you could maybe try setting speed to normal... though I'm not sure if there's much difference in terms of processing... and maybe try lessening the amount of events if possible... btw does this happen in all maps?
 

EtphTheElephant

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Yuuuuup. I even made a new project without adding anything to it and the lag is still there.
 

Engr. Adiktuzmiko

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then it's something else... maybe your comp is just stressed? it happens to mine every now and then... though not really FPS drop but more of hanging for a bit...
 

EtphTheElephant

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That's probably it. It's a Toshiba Satellite, it isn't that that good :p
 

Shaz

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How are you moving the NPCs? Do you have them set to Autonomous Movement? Do you have them set to parallel process?
 
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