- Joined
- May 15, 2013
- Messages
- 2,248
- Reaction score
- 2,158
- First Language
- English
- Primarily Uses
- N/A
Depends on the MMO and systems in place for chatting. For example, I play GW2 for the social aspects of my WvW guild (server vs. server vs. server 24/7 persistent warfare, akin to Ultima Online) and map chat in WvW (giving commands, scouting and warning people about movement of the enemy etc.). That game I play only for the social aspect, because the PvE bit (that is, players vs. AI opponents) I got bored of a long time ago. We also use voice comms for commanding larger armies to make sure every player knows what to do immediately (instead of having to stop, type, and move on, which high-tier competition doesn't allow for). Map chat is seldomly filled with spam, because people quickly put such people on ignore lists; we're a semi-serious WvW server, so map chat is always relevant. There's no trading or anything of that going on because you have a trading post system for that.As for MMOs being played for the "social" aspect. I'd have to argue that such a thing would really only be valid if you were trying to say those people are morons. Now, that's nothing against standard MMO players. I enjoy MMOs too. I don't play many of them anymore for lack of time or because they're all super grindtastic... But, I do enjoy well-designed MMOs and play those. If you had EVER taken a look in any given chat box in an MMO, it's filled with so much spam, that a normal player wouldn't bother typing into it 'cause nobody will see your message. Random trade junk that doesn't need to be said, millions of guild join requests from random people just clicking on you cause you wandered into town, tons of raid speak and people standing around for hours on end trying to get a group together to go for a raid, or wait for a raid to even reset or restart, money scams, beggars, people buying or selling characters/accounts, etcetera.
So it depends on the MMO and the gameplay
