So, I've mentioned this before in the launch thread(s) but my old laptop can't play MZ games. Whenever I try to test play a project or play a game someone else has deployed (like those Japanese demo games for example), I'm greeted with this error message:

And just for reference, here's my specs:
Processor: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz 2.40GHz
Graphics: Intel(R) HD Graphics Family <--- Probably the problem!
Memory: 8GB
Storage: 125GB SSD
Operating system: Windows 8.1 Pro
Frankly speaking, this is a pretty old laptop that was built for the purpose of mundane office work like excel and such. Because of this, it really has no *real* graphics card, and I "know" this is the problem. Even the error message hints at the problem being something to do with the graphics.
Here's some more info from the console (what's shown when you press F12 after the error message shows up:

I know MZ has seen some updates under the hood, and I'm no programmer so I can't talk about exactly what those changes are or how much have changed. What I can talk about is the end-user experience. Looking at MV and MZ, not that much seems to have changed. The games look the same, play the same... mostly.
The ONLY thing that I can think of that would justify higher requirements is the new animations system. If that's the cause (and I'm almost certain it is, it has to be), then I guess I'd like to throw out a general question to anyone who has at least a little bit of understanding of programming and can read the engine code.
Would it be technically possible to write a plugin that not only uses MV's sprite sheets for animations but also completely ignores the (I assume effekser) code that makes MZ games unplayable on mediocre laptops? Is it possible or is it impossible?
Just to clarify, I have no problems playing MV games and the only time I've had any lag in the previous engine was when I tried Khas dynamic lightning plugin. Although, even that allowed me to run the game (but with terrible lag spikes). With MZ games I'm not even allowed to start them up apparently.
Also, this has very little to do with me (specifically) not being able to play MZ games. That's a trival issue since I'm an adult and can afford a new computer in a few months if I want to. The problem for me is that as much as I'd want to use MZ, I'm a bit hesitant to make games with it without knowing how large percentage of my potential player-base that might be on a similar mediocre laptop as the one I'm currently using. Even if it's as little as 5-10%, that would be very disheartening.
Oh well, I don't really expect any solutions to come from me posting this, but I'll post it anyway. Maybe there is a workaround to make MZ games run on lower spec computers, maybe there isn't. If nothing else than maybe others who also can't run MZ games can share their experiences and we can see if this is a an issue affecting many, a few or only me (if it's only me, then that would be good to know too).

And just for reference, here's my specs:
Processor: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz 2.40GHz
Graphics: Intel(R) HD Graphics Family <--- Probably the problem!
Memory: 8GB
Storage: 125GB SSD
Operating system: Windows 8.1 Pro
Frankly speaking, this is a pretty old laptop that was built for the purpose of mundane office work like excel and such. Because of this, it really has no *real* graphics card, and I "know" this is the problem. Even the error message hints at the problem being something to do with the graphics.
Here's some more info from the console (what's shown when you press F12 after the error message shows up:

I know MZ has seen some updates under the hood, and I'm no programmer so I can't talk about exactly what those changes are or how much have changed. What I can talk about is the end-user experience. Looking at MV and MZ, not that much seems to have changed. The games look the same, play the same... mostly.
The ONLY thing that I can think of that would justify higher requirements is the new animations system. If that's the cause (and I'm almost certain it is, it has to be), then I guess I'd like to throw out a general question to anyone who has at least a little bit of understanding of programming and can read the engine code.
Would it be technically possible to write a plugin that not only uses MV's sprite sheets for animations but also completely ignores the (I assume effekser) code that makes MZ games unplayable on mediocre laptops? Is it possible or is it impossible?
Just to clarify, I have no problems playing MV games and the only time I've had any lag in the previous engine was when I tried Khas dynamic lightning plugin. Although, even that allowed me to run the game (but with terrible lag spikes). With MZ games I'm not even allowed to start them up apparently.
Also, this has very little to do with me (specifically) not being able to play MZ games. That's a trival issue since I'm an adult and can afford a new computer in a few months if I want to. The problem for me is that as much as I'd want to use MZ, I'm a bit hesitant to make games with it without knowing how large percentage of my potential player-base that might be on a similar mediocre laptop as the one I'm currently using. Even if it's as little as 5-10%, that would be very disheartening.
Oh well, I don't really expect any solutions to come from me posting this, but I'll post it anyway. Maybe there is a workaround to make MZ games run on lower spec computers, maybe there isn't. If nothing else than maybe others who also can't run MZ games can share their experiences and we can see if this is a an issue affecting many, a few or only me (if it's only me, then that would be good to know too).


