KoshiLowell

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Does anyone have a way to lower the icons of the debuff/states icons on enemies in frontview?
I have yanfly plugins battle core, visual states, buff and states core which i think is affecting this but i do not know where to go to edit this.

Screenshot_7.png
 

ATT_Turan

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What do those enemy images actually look like? The icons should be automatically placed based on the size of the image, so that looks like you have that much empty space over their heads in the image file itself.

If not...make sure all of your Yanfly plugins are in the correct order according to the Yanfly Engine Web site.

If all of that pans out...well, I still think something is wrong, because they should automatically be placed :wink:

But there are notetags in one of the Yanfly plugins to manually adjust the anchor and height and such of a specific enemy...I think they're in the Battle Core, off the top of my head.
 

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Are we talking about all those icons on top? Because those come from one of Olivia's plugins.
 

ATT_Turan

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Are we talking about all those icons on top? Because those come from one of Olivia's plugins.
You can just barely see them, they're, like, dark grey squiggly runes with a 5 turn duration on their upper right.

1696117439834.png
 

Sword_of_Dusk

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Ah, I gotcha. Damn, those are tiny. I've forgotten exactly which Olivia plugin is being used here, but I wonder if there's a setting to modify that would help.
 

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I wouldn't blame the Olivia plugin until some basic troubleshooting has been done, turning off one plugin and starting the game again to see if it looks any different.

The original post does not imply any attempts like that have been done.
 

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Doing what was suggested I found it was indeed some sprites messing up the positioning however I found that one sprite despite being cut properly was still being weird.

I found that YEP_X_AcTSeqPack2 was the cause but Icouldn't see any option to fix it in the plugin setting and i don't know how to use javascript.

Luckily I don't use it much so I decided to disable it.
 

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The action sequence pack shouldn't have any effect on icon placement. That's why there isn't anything about it in the plugin parameters.

If you're finding that was the cause, I suggest you carefully examine your Yanfly plugin order as I suggested in my first post - plugins not following the order in that list can cause seemingly random bugs.

I (and many other people) use all the action sequence packs in my project and have no issues :wink:
 

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Hmm... weird. I just checked my plugin placement and they seem to be okay.

The Pig enemy sprites had to be adjusted so that was fine.
1696293179253.png

I've tried adjusting and turning on and off every other plugin and it's only ActSeqPack2 that affects it. It's odd. This ghost boss sprite is cut properly


ActSeqPack2 On
1696293376453.png
OFF
1696293442061.png
 

KoshiLowell

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I did some further testing and i found that it weirdly only affects the FES Monster DLC sprites. The default basic ones (The slime) the custom one (The pig) are normal but the two middle enemies (FES enemies) have it way up
1696294086781.png

how strange..
 
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ATT_Turan

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The Pig enemy sprites had to be adjusted so that was fine.
If that's a state overlay, like from Blind, that still doesn't look very right to me.

Please post the actual sprites that are being used. If some of them are from a paid DLC, give them a bit of a scribbling over or some watermark text or something, but we need to see how the files are formatted.

That and a screenshot of their corresponding entry in the Enemy tab of your database would help more than lots of in-game screenshots.
 

KoshiLowell

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Pig (is fine)
1696297101556.png1696297127207.png
Ghost (is off)
1696297189437.png
1696297212312.png

does this help?
 
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KoshiLowell

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I also tested to see if states with an SV overlay were different from those without.
They're the same.
 

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As you can see, something else is going on.

I stuck the images you posted into my project that has all 3 Action Sequence packs (along with many other plugins) and the debuff icons are all positioned perfectly automatically.

1696298545590.png

Are you using a plugin to display state overlays on enemies? The default engine doesn't do that, so that plugin could be responsible for screwing up the vertical spacing for state/debuff icons if it's trying to save space for state overlays.
 

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I do have the VisualStateFX plugin but turning that off did nothing.
I turned off every plugin except Core, Battle Core, ActionSequence 1 it looked fine
then i did one without action sequence 2 and it messed up

 

KoshiLowell

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Ah i stumbled upon this.
Looks like there is something in Action Sequence2???

But i'm not sure since if it worked for you then it should be fine.

I'm not sure how you can edit the script like that so I may just have to turn it off.
 

KoshiLowell

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Animated SV Enemies also lifts it up but not as high as ActionSequence2
Looks like these two are the culprits.

Thank you so much for your help ATT_Turan!!
 
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ATT_Turan

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Well, feel free to use the edit in that thread. All I can say is that I have both of those in my project that I posted screenshots of and you can clearly see there's no issue; so I feel that's potentially a false identification based on something like out of order or out of date plugins.

That thread isn't even using the most recent version of MV, never mind whether it's referring to the most recent version of either plugin.

There's no reason the same code with the same images would work differently for two different people.

Good luck with your project!
 

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