Does anyone have a way to lower the icons of the debuff/states icons on enemies in frontview?
I have yanfly plugins battle core, visual states, buff and states core which i think is affecting this but i do not know where to go to edit this.
What do those enemy images actually look like? The icons should be automatically placed based on the size of the image, so that looks like you have that much empty space over their heads in the image file itself.
If not...make sure all of your Yanfly plugins are in the correct order according to the Yanfly Engine Web site.
If all of that pans out...well, I still think something is wrong, because they should automatically be placed
But there are notetags in one of the Yanfly plugins to manually adjust the anchor and height and such of a specific enemy...I think they're in the Battle Core, off the top of my head.
The action sequence pack shouldn't have any effect on icon placement. That's why there isn't anything about it in the plugin parameters.
If you're finding that was the cause, I suggest you carefully examine your Yanfly plugin order as I suggested in my first post - plugins not following the order in that list can cause seemingly random bugs.
I (and many other people) use all the action sequence packs in my project and have no issues
I did some further testing and i found that it weirdly only affects the FES Monster DLC sprites. The default basic ones (The slime) the custom one (The pig) are normal but the two middle enemies (FES enemies) have it way up
If that's a state overlay, like from Blind, that still doesn't look very right to me.
Please post the actual sprites that are being used. If some of them are from a paid DLC, give them a bit of a scribbling over or some watermark text or something, but we need to see how the files are formatted.
That and a screenshot of their corresponding entry in the Enemy tab of your database would help more than lots of in-game screenshots.
I stuck the images you posted into my project that has all 3 Action Sequence packs (along with many other plugins) and the debuff icons are all positioned perfectly automatically.
Are you using a plugin to display state overlays on enemies? The default engine doesn't do that, so that plugin could be responsible for screwing up the vertical spacing for state/debuff icons if it's trying to save space for state overlays.
I do have the VisualStateFX plugin but turning that off did nothing.
I turned off every plugin except Core, Battle Core, ActionSequence 1 it looked fine
then i did one without action sequence 2 and it messed up
Well, feel free to use the edit in that thread. All I can say is that I have both of those in my project that I posted screenshots of and you can clearly see there's no issue; so I feel that's potentially a false identification based on something like out of order or out of date plugins.
That thread isn't even using the most recent version of MV, never mind whether it's referring to the most recent version of either plugin.
There's no reason the same code with the same images would work differently for two different people.