Lowering Elemental Resistances with Skills.

Xyonel

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how can I do that?

there's no option in base program rpg maker that can resolve this, I found other similar article but it's not a solution for me.

any ideas?
some plugins?
 

bgillisp

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Have the skill add element rate * a number above 100 as a state. That will make them take more damage from the element.
 

Xyonel

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yeah I knew this way, there are others?
 

caethyril

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By default, element rate is determined by traits. Without plugins, I believe the only ways to change an actor's traits mid-game are:
  • Add/remove states,
  • Add/remove equips (weapons and armors), or
  • Change class.
So, like bgillisp said, the usual solution is to add a state with e.g. 150% element rate. If you leave the icon blank then the state will be invisible to the player. :)

There are plugins that allow for changing trait lists mid-game, e.g. Galv's Dynamic Traits, not sure if that's what you're after, though. It'd help if you could explain why the usual solution is not suitable for you.
 

Xyonel

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I knew about invisible icon and state solution, I need that change for in-battle skill elemental weakness
example:

skill: Fire Weakness

enemy target gain 25% vulnerability to fire.


ty for your suggestion though
 

bgillisp

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Then you do exactly as we said. It's all math. You will need to figure out the math so that the percentage you put in is the same as your 25% weakness. If you want that to mean 25% more damage, have the state add element rate * 125%.

No plug-in will fix the need to do the math for this.
 

Xyonel

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XD yeah I know well math, you still mean using state as element reduction? it's a solution that I considered, Just seeking out for differents, that's all :p
 

bgillisp

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Fair enough, though if you want a plug-in you may want to post a thread in plug-in requests. But without going that route, this is the only route I know of.
 

Aesica

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What exactly are you trying to do that causes the element rate approach to not be sufficient? Are you referring to passive states? As in, if I learn a skill called "Fire Weakness," I'd have 25% fire vulnerability just for having it? If that's what you're after, look at Yanfly's auto passive states plugin.
 

Xyonel

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Thanks bgillisp anyway, Aesica, as I said, a skill that works in battle just lowering enemy magic defences, yes it's worth that cause it's an rpg strategic puzzle battle
 

Aesica

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Well that's what states were made for, so it sounds like you want something that creates a state-like effect without being a state? Besides, if your game is a strategy-based game, states are nice because they can also be used to convey information to the player, and that includes whether or not a foe has been buffed/debuffed vs a particular damage type:


As you can see, the state icons shown here indicate to the player, at a glance, which elements the enemies have lowered resistance against (in this case, lightning) as well as what the player has weakened (and strengthened) resistance against (weakened vs wind, buffed vs fire, water, earth and...well, wind)
 

Xyonel

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Thanks for those infos, I know very well those information but I appreciate your effort:
since I already have 28 fundamental states with strategies implied, it's difficult adding more statuses, but at the end maybe this is the solution in that case, I have much work to do and try to find other ways for that it's a waste of energies, maybe in future if I'll find error I can think about a chance, for now i'll stick to the states,
thanks again for the rafforzative idea and try to follow my development since this will be a long journey for me and for the player.

regards
 

Engr. Adiktuzmiko

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If all you're worried is adding more states because you think that 28 is already a lot, you might be able to use Use Galv's Dynamic Traits plugin to add the Element Rate trait directly without needing a state... I just dont know if its usable on enemies.

Next time be clear in your case, like in this case, if you already said so that you know you can do it with states but dont want to do so because of various reasons, then no one would recommend using states on the first place... But since you didnt say it, that was what most people recommended to you, after all that is the base way of doing it.

Also since states are a built-in solution for this, your statement is actually false
there's no option in base program rpg maker that can resolve this
 
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bgillisp

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28? That's nothing. I had over 700 in my game between the invisible ones I used for AI, plot specific items, battle specific states, states from skills, states to give enemies specific resistances and have an appropriate icon show up so the player knows, passive states, etc.
 

Xyonel

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those info were usefull, thanks for clarification Adicktu, and thanks for the info about your 700 states Bgillisp, the thread worth :)
 

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