LTN Core problem with battles (Solved)

Gabrepasta

Veteran
Veteran
Joined
Dec 1, 2013
Messages
35
Reaction score
0
First Language
German
Primarily Uses
RMMV
I am using the LTN Core plug-in together with LTN Item Categories to customize the well... Item categories.
But the LTN Core causes this problem:
View attachment 103649
This happens when I try to start a battle. My knowledge with JavaScript is not vast enough to understand where the problem lies exactly.
 

LTN Games

Indie Studio
Veteran
Joined
Jun 25, 2015
Messages
704
Reaction score
631
First Language
English
Primarily Uses
RMMV
Those plugins are fairly outdated but this is the first I've heard of any errors in a long time. Your attachment is not displaying for me so I'm unsure what the problem is, could you update your post to display the attachment correctly? Also make sure you provide the actual console log(F8) not just a screenshot of the error that pops up on the game screen.
 

Gabrepasta

Veteran
Veteran
Joined
Dec 1, 2013
Messages
35
Reaction score
0
First Language
German
Primarily Uses
RMMV
Those plugins are fairly outdated but this is the first I've heard of any errors in a long time. Your attachment is not displaying for me so I'm unsure what the problem is, could you update your post to display the attachment correctly? Also make sure you provide the actual console log(F8) not just a screenshot of the error that pops up on the game screen.
TypeError: Cannot read property 'battle' of undefined
at Spriteset_Battle.$.rescaleImageBackground (LTN Core.js:1586)
at Spriteset_Battle.$.locateBattleback (LTN Core.js:1581)
at Spriteset_Battle.updateBattleback (rpg_sprites.js:2487)
at Spriteset_Battle.update (rpg_sprites.js:2454)
at rpg_scenes.js:262
at Array.forEach (<anonymous>)
at Scene_Battle.Scene_Base.updateChildren (rpg_scenes.js:260)
at Scene_Battle.Scene_Base.update (rpg_scenes.js:113)
at Scene_Battle.update (rpg_scenes.js:2259)
at Function.SceneManager.updateScene (rpg_managers.js:2024)
SceneManager.catchException @ rpg_managers.js:1949
SceneManager.update @ rpg_managers.js:1910
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1896
SceneManager.updateMain @ rpg_managers.js:1988
SceneManager.update @ rpg_managers.js:1907
 

LTN Games

Indie Studio
Veteran
Joined
Jun 25, 2015
Messages
704
Reaction score
631
First Language
English
Primarily Uses
RMMV
One of the parameters are most likely missing or its an actual code problem either way go to LTN Core's parameters and change the "battle" parameter inside Rescale Backgrounds to false.
 

Gabrepasta

Veteran
Veteran
Joined
Dec 1, 2013
Messages
35
Reaction score
0
First Language
German
Primarily Uses
RMMV
One of the parameters are most likely missing or its an actual code problem either way go to LTN Core's parameters and change the "battle" parameter inside Rescale Backgrounds to false.
Ah, tanks. Worked like a charm.

Edit: I just realised I accidently removed the entire "battle" parameter instead, but it still works soo... ah well
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,040
Members
137,569
Latest member
Shtelsky
Top