Eliaquim

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As promised here is a video for you to see the progress I've achieved as well as see it in action with sound and everything :LZYsmile:


Changes since the last time I've updated everyone


Hope you like what you see, feel free to discuss it, if something stands out that you think should be addressed feel free to let me know. Do note that I am aware of the obstacle disappearing during this video lol

Hi @LTN Games ! It's a very cool plugin! I love that song xD
 

LTN Games

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Hey thanks @Eliaquim for the nice comments Sorry I never got to you sooner, I've had a busy week.

I've got another minor update on my progress for the endless runner plugin
  • Allow level selection through a game variable
  • Add level win variable which will be used to store the results of the level upon completion.
  • Allow custom folders instead of locking to system/ pictures/ etc for images.
  • Add basic cache system for all obstacles (Improved performance)
and of course all that is left for me to do before I release v1.0 is the following.

Do note that I almost finished the collectables functionality already so release is coming very soon!
  • Add collectables
  • Add an actions list for each obstacle (mostly used for collectables)
  • Add obstacle animations
  • Documentation(manual)
  • Demo Project
 

LTN Games

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Hey everyone, lets talk about the latest update for the Endless Runner plugin, I am nearly complete, literally just a good solid hour or 2 away but this weekend I'm busy and so completion will have to wait. I talk about all of that in the latest dev log ( which I had no idea I could create :p ) and the new files are available, that means if you purchased the early access feel free to download the newest changes as well as the accompanying demo and give it a try.

Also for those who don't want to read the dev log on the plugin's page, then feel free to take a look at the latest changes below. Also take note that the early access discount price will still be available until I have officially finished the documentation, so feel free to get it now while the discount is still available.
  • Add collectibles
  • Add an actions list for each obstacle (mostly used for collectibles)
  • Add animation pose for "dash" and "hurt"
  • Add parameters for customization of each pose and the respective column on the spritesheet
  • Fix bug causing ground image to not load after re-entering the game
  • Improved performance and code cleanup
 

LTN Games

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Another update to the endless runner, which means I will finally have time to work on other plugins. Endless Runner is not 100% complete yet, I have a few minor additions I want to add before I call it, but its very close.

If you want to read the latest dev log, you can check it out here

Anyway, thanks for stopping by, until next time!
 

LTN Games

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Hey everyone I'm back again with another update! This time I have a new plugin in the works and its FREE! This plugin provides the user the option of creating chapters for their game. Each chapter will allow you to reset and setup switches and variables which allow the player to re-play key parts of your game's story!

I have a page up on itch already, do note that it is still in beta as I'm not quite finished with it just yet., I have a few performance tweaks for the thumbnails I need to do, as well as a few extra script calls I would like to add. Should be out of beta in a day or so.

https://ltngames.itch.io/fenixenginemv-chapter-select

chapter_select.jpg
 

LTN Games

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Ok, so I have yet to finish Chapter Select, I'm still waiting for possible bug reports and feature ideas.

So, in the meantime I started a new FREE plugin, this one is called Dynamic Title and it won the votes by @HawkZombie 's community. I have a demo project and plugin ready for testing if you're up for it, just see the link below for access.

The next plugin will be voted for by the community here on the forums as well as HawkZombie's discord server. I'll let you all know when the next plugin voting starts.

Also, I've updated the original post for this thread to include a list of my latest plugins which are updates and ready for use with MV 1.6. I included the terms of use for both free and paid plugin, as well as some other information to try and keep things easily reachable for you.

Dynamic Title

What does this plugin do ?
This plugin will grant you the option to dynamically change the title scene's background images as well as the audio. This plugin loads the latest save file to determine which title audio and images to use.

Dynamic Title Beta Itch-io page: https://ltngames.itch.io/fenixenginemv-dynamic-title?secret=KlwKIlkpPwLpJ6RVYlykUGIpB8Y
 

cirdian

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I just love the chapter select plugin it fits like a glove in a game I'm working on. Thank you very much.
 

LTN Games

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@cirdian That is great to hear! I hope things are running stable for you and if you find any bugs or have an idea for a minor addition, please let me know.
 

LTN Games

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For those wondering what is up with the Chapter Select and Dynamic Title plugin (and any future updates/plugins), I stopped doing all coding for the last week to chill out as recently my Grandmother passed and I had a panic attack. So I figured a small break from everything would do me justice so I can process and chill the heck out. I will be back at full speed some time this week. Just wanted to update everyone, I'm okay and I'm feeling well rested and relaxed.
 

MrNybbles

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Those sorts of things hit can people in different ways. Literally yesterday I was talking to my Aunt and she mentioned when my Grandpa (her father) had recently passed that it hit her that she was now the oldest living family member in our family.

Take care of yourself LTN Games and stay well!
 

LTN Games

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Yea, it was my first panic attack, it happened the night before my grandmothers funeral, very scary stuff.

Thanks for chiming in, I appreciate it, and no worries I’ll take care of myself and make sure I take it easy as I get back into coding this week.
 

Riptar

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Hey, it says on the plugin that we can't use it for commercial use, unless we do something with a website that I have discovered doesn't exist anymore. So how would I gain commercial use for any of these plugins? Or is it no longer possible?
Sidenote, how do I get the quest editor? I've searched everywhere for it.
 

LTN Games

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All plugins on https://ltngames.xyz are free and open source, since they're no longer update by me you're probably seeing old info from when they were a different license. The website is a bit outdated and I never seem to get around to updating it, sorry about that lo.l Anyway, the quest editor is located here on the gitlab
All my premium plugins which require you to purchase are located on my itch portal sorry for any confusion.
 

xabileug

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is it possible for the item categories valid in the window buy in the shop scene? im using SupponStockShop and it activates the category window after the buy command, so custom categories do not appear. thank you.
 

Riptar

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Whenever I'm using the core plugin the battles always glitch. "Cannot read property 'battle' of undefined"
 

LTN Games

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is it possible for the item categories valid in the window buy in the shop scene? im using SupponStockShop
You may have better luck asking the shop plugin author to create a patch for their plugin or ask in the plugin requests forum. I should have time over the next week or so to have a look to see what I can do but no promises.

Whenever I'm using the core plugin the battles always glitch. "Cannot read property 'battle' of undefined"
Try using the plugin option Disable Resolution, its most likely a conflict between Yanfly's core(or another plugin) and mine
 

Riptar

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I've turned off all my plugins, still doesn't work
TypeError: Cannot read property 'battle' of undefined
at Spriteset_Battle.$.rescaleImageBackground (/C:/Users/Noah/Desktop/The%20Eternal%20Dark/js/plugins/Core.js:1586)
at Spriteset_Battle.$.locateBattleback (/C:/Users/Noah/Desktop/The%20Eternal%20Dark/js/plugins/Core.js:1581)
at Spriteset_Battle.updateBattleback (rpg_sprites.js:2487)
at Spriteset_Battle.update (rpg_sprites.js:2454)
at Spriteset_Battle.Spriteset_Base.initialize (rpg_sprites.js:2131)
at Spriteset_Battle.initialize (rpg_sprites.js:2432)
at new Spriteset_Battle (rpg_sprites.js:2425)
at Scene_Battle.createSpriteset (rpg_scenes.js:2359)
at Scene_Battle.createDisplayObjects (rpg_scenes.js:2349)
at Scene_Battle.create (rpg_scenes.js:2240)

I checked the way the other person fixed this issue, still comes up with this
 
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xabileug

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You may have better luck asking the shop plugin author to create a patch for their plugin or ask in the plugin requests forum. I should have time over the next week or so to have a look to see what I can do but no promises.
I got a patch from the japanese forum thanks.
 

LTN Games

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Hey everyone
I know its been a little while but I'm still chipping away at plugins and honing my skills for creation of other assets.
Website Updates

I have a new version of our website ready to go(minus a few bugs), although not exactly how I want it, its almost there. https://ltngames.xyz/

The main changes are in the plugins section where I now have all plugins separated.

  • Deprecated plugins are plugins developed from prior to 2017 and no longer receive updates by me but new versions will eventually be created and shared/sold.
  • FeniX Engine plugins are all plugins either remade from deprecated plugins or entirely new plugins which are 100% free and MIT licensed.
  • Premium plugins are all paid plugins sold on itch-io
  • Other changes to website include a darker theme and footer section
  • Created a Terms Of Use page with detailed information on all plugin terms
  • Also created a Support page discussing what plugins I support
Plugin Updates

As for plugins, I have been slowly fixing bugs for currently released plugins and finishing incomplete plugins I started a few months ago. Progress is a bit slow but its still progress.

  • Actor Item Stash: Already done with numerous bug fixes, but still in the testing phase before release.
  • Lighting Plugin: Yes I know, this plugin has been in development for a long time as I continue to put it to the side to complete and update other plugins. That being said it is still in development and has received some much needed work over the last week. I'll start posting videos/screenshots and other news in the near future.
  • Chapter Select: This plugin was supposed to be completed months ago, with little to no work required to complete it. This plugin will be finished within the next week, released alongside Actor Item Stash
  • Dynamic Title: This plugin was going to be released with Chapter Select but again, it was put to the side while I did many other things to improve my skills. This plugin may not be worked on just yet but it is in my view.
Stay tuned to for more updates. See you all soon.
 

LTN Games

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Hey everyone,

I've recently updated Chapter Select, still in beta but its almost complete, I left it in beta simply for any bugs that may show up in the next week or so.

Chapter Select

See original post

Chapter Select X v1.0-Beta is here! As you can see, the main chapter selection scene has a whole new design and some extra features.

Thumbnail Window
The thumbnail window is merely for adding a nice picture or screenshot for each chapter. Its a good way to visually show your players an important event visually.

52eEEu.png

Summary Window

The summary window, although small is a good way to inform the players of a few important events which also occurred during the chapter. And because the chapter summary window can use message codes, you can include a variable which tracks the chapters progress and display it in the summary.

QoE9eh.png

Smaller Changes
A few smaller changes, like the addition of a few parameters so you can change things like the help window text and horizontal line color have also been included.
Actor Item Stash

Also updated Actor Item Stash! Many bugs have been squashed. Basically most bugs were in the equipment scene but also some minor issues fixed in the temp stash and the script call $gameParty.autoAddtoStash(). I've also included an option to allow each item in a stack count towards the total number of items you can have in your inventory.

Official changes made
- ✨Add feature to allow each item in stack to count towards total slots

- Fix global stash allowing more than max limit
- Fix item not auto adding to stash & code tidy up
- Fix unequipping an item from slot to same item in stash
- Fix auto command not using item amount
- Fix clear and optimize functions for equipment

Next up is my lighting system, officially called Illuminate. While I have made progress its still in early stages of development and requires some more work before I can release into public beta/alpha but I will have a teaser video soon!

Until next time
 

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