LTN Games

Indie Studio
Regular
Joined
Jun 25, 2015
Messages
709
Reaction score
645
First Language
English
Primarily Uses
RMMV
Back with another update, this one is rather large because I've been developing multiple projects at once.

Pause Mode X
Provides you with a pause scene which allows you to access the main menu and other game options through clickable buttons. The idea for this plugin is to improve mobile accessibility through an improved UI by giving the user access to important options and information in one scene.



FeniXEngine Logo
If you haven't already noticed, FeniXEngine has a new logo. The core reason being I lost the original author to the old logo, it was a free image and I did have the original author but I lost the source file and original author text file. So, I took the time to draw my own logo, now I know who the author is and I have the original source file. I really hope you like it, I think its adorable even though I criticize it a lot in the back of my mind.
fenix-engine-signature.png
FeniXEngine Website
A brand new website for FeniXengine, its more organized, contains updated information and links to every FeniXEngine.

Edit: FeniXEngine also has a new domain name! https://fenixengine.xyz/ I did not think it would be ready so fast but here we are.


FeniXEngine Bug Report Form!
This is no ordinary form either, the unique thing about this form is it will send the bug directly to the plugin's git repository. This means all bug reports will be put in the most important area right away, making development easy and bug fixes will come faster.
So, feel free to report any bugs from this day forward here https://fenixengine.xyz/bug_report.html

Itch Io's Butler Service | Faster Updates for Plugins
I have begun testing a streamlined workflow for bugs and introducing new features. I will now have 2 downloads / plugin, one will be a beta version and the other a final release version. The beta version will update each and every time I make a minor change or introduce a feature to the plugin. The moment I'm done with the change, I commit it, and then the rest is taken care of automatically and uploaded directly to itch as a beta release.

Illuminate MV (W.I.P)
An advanced lighting system for RPG Maker MV that utilizes the pixi-Layers
library for it's rendering engine, PixiJS. The library allows for a fast and efficient lighting system which utilizes groups, layers and allows you to create unique effects and mechanics.

Illuminate also comes with an in-game editor so you can quickly create and edit the lights in your game.

This plugin has been getting some serious love from me, I have been doing a total revamp of the lighting editor's UI. Making it more user friendly, more organized and streamlined so you can focus on creating lights and their effects and less about which notetag or plugin command to use.
unknown.png

Master Demo (W.I.P)
I finally started creating a master demo for all FeniXEngine plugins, this will be the one and only demo available. This will allow me to remove all seperate plugin demo projects and focus on one demo instead of multiple. Not yet available but I hope to have it ready in a couple weeks.
 
Last edited:

BrunoDeSN

Villager
Member
Joined
Dec 1, 2019
Messages
11
Reaction score
5
First Language
PT-BR
Primarily Uses
RMMV
Hi LTN!
First of all, thanks for the plugins, the ActorItemStash has been a big help!

I've managed to work a parallel event that automatically opens the TempStash after a battle is won, but the player still has to manually select the auto add option, so I wanted to ask if there is some script call like the "$gameParty.autoAddToStash" that I could add to this event to get all the items won in battle directly to the party and their GlobalStash?
 

LTN Games

Indie Studio
Regular
Joined
Jun 25, 2015
Messages
709
Reaction score
645
First Language
English
Primarily Uses
RMMV
Hey @BrunoDeSN thanks so much for using the plugin!

Tell you what, I went ahead and added a beta version to the itch plugin page that adds a parameter so that you can have the option of auto adding all battle item rewards, or defaulting to the temp stash way. This feature will be in the next official release. Thanks for your contribution!
 

EpicFILE

Epic Member
Regular
Joined
Sep 27, 2017
Messages
566
Reaction score
1,814
First Language
Indonesia
Primarily Uses
RMMV
Hi! I've tried out your actor stash plugin.
Whenever I try to unequip a weapon, an error shows up (cannot read property id undefined, something along those lines).

One of your download page says that the unequip issue has been solved, but I'm still getting it. :(
Maybe I'm downloading the wrong version? (I've tried out beta and v1.2.1)
Can you give me a link to download the newest version?
This is actually a great plugin.
Thank you for making it. :D
 

BrunoDeSN

Villager
Member
Joined
Dec 1, 2019
Messages
11
Reaction score
5
First Language
PT-BR
Primarily Uses
RMMV
I'm having the same issue as EpicFILE, whenever I unequip something either the game crashes or I lose the item permanently, sometimes using the "Clear" option works, but most times I just lose the items altogether.

I'm using the beta version that has the "auto add after battle" option.
 

LTN Games

Indie Studio
Regular
Joined
Jun 25, 2015
Messages
709
Reaction score
645
First Language
English
Primarily Uses
RMMV
Hey @BrunoDeSN and @EpicFILE thanks for using our plugin and we’re sorry to hear you’re having problems. We will take a look this week for the bug your experiencing and push an update once we find a fix.
 

SixxyPrissy

24/7 Cheese Lover
Member
Joined
Jun 30, 2019
Messages
5
Reaction score
18
First Language
Spanish
Primarily Uses
RMMV
Hello, I've been trying to use the Actor Stash Plugin, but everytime I try to initiate a new game, it gives me an error labelled as 'Uncaught TypeError: Cannot read property "width" of undefined' wich I suppose comes from the parameter 'width' in the Temporary Stash Options.

In addition, I have Yanfly's Item Core activated, wich is the only plugin I have that affects the Item window, but I tried shutting it off and I get the same error (also, turning off every plugin that changes the menu in any way, but nothing changed). I tried chaning the Temp Stash parameters, such as X, Y, and width; but I still get the same result.

Is there something I'm doing wrong? Or maybe something to be done? There's also any way to disable the temporary stash? Because I believe the Temp Stash is what's making this error to pop up. Thank you in advance! (Sorry for any grammar and/or spelling mistake.)
 

LBGames

Regular
Regular
Joined
Mar 9, 2020
Messages
62
Reaction score
21
First Language
English
Primarily Uses
RMMV
Hi Fenix, I'm using your Actor Stash plugin and noticed an error in the plugin help

Under "User notetags" you have this:

<ActorStash>
starting Slots: amount
startingStack: amount
</ActorStash>

Which wasn't working for me, until I noticed the spacing wasn't consistent. I removed the space from the first option, to make it "startingSlots: amount" and it worked.

Also, any possibility of making this compatible with Yanfly's ShopCore? Because that would be amazing.

Thanks for the plugin, it's great :)
 

Latest Threads

Latest Profile Posts


Main theme for a Start/Continue/Options screen after Title card
28 notifications, and like 30 emails. And I was only gone for six hours. Yeah, I think I'm done for the day.
Also, I think I have a not secret admirer. Hooray...
Working on a battle cutscene, needs some polishing, but I'm liking the result:

spriteMedalConfraternate.png
spriteMedalVulpis.png

Forum statistics

Threads
134,975
Messages
1,252,477
Members
177,844
Latest member
WayneF
Top