LTN Games

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@Farr I will upload a hotfix soon for the objective icon and the background opacity. Your description is jumbled together because my quest editor does not detect line breaks when "return" on the keyboard is used. I can fix it, but I can't fix it immediately, for now, you can use \n as a line break or wait for the next update which will be in the next couple days to a week.

@Solis The quest editor is downloadable at my website, I currently don't have automatic updates implemented.

@IAmJakeSauvage No, you don't have to use a background, just leave the plugin parameter for the background image empty. I'll upload the hotfix for window opacity as soon as I can.
 

Solis

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@LTN Games I meant the links weren't working for me. I'll check again right now.

Checked again. Every time I try to download the QuestEditior it keeps taking back to home page.
 
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IAmJakeSauvage

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Hey @LTN Games I've noticed that when I disable "Formation" in "System" that your Quest Journal doesn't show up any more. I've disabled all menu-affecting plugins to test for compatibility but it seems to happen regardless.
 

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hey, I'm not able to download the Quest Journal Editor from your website, after clicking one of the windows versions it redirects to the home page without starting the download. Hope you can fix this :)
PS: Love your stuff!


EDIT: Can't seem to find the newest version of your Core Plugin to disable the resolution. Tried downloading from your website but it still says version 1.0.0 and doesn't show the option to disable resolution. (Need this mainly to work with Yanfly's Core, if there is a different option, let me know. At the moment the resolution seems kinda bloated with black bars.)
 
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@Solis I can't seem to find the issue, and my download logs show no redirects. I'll take a look into this better when I get some extra time.

@IAmJakeSauvage hmmm, very strange. I can't seem to reproduce the error in my plugins project or a new project, are you 100% sure there is no other plugin overriding the addOriginalCommand function. If you continue to have issues shoot me a PM and I'll see what I can do. Alternatively, using Yanfly's menu manager you can add my journal that way as well.

@Zemtax Oh no! I'm sorry for your inconvenience and your the second person to report this issue to me. I hope I can figure this out for you guys because I can't seem to reproduce this issue. As for the latest core, you're right, the latest version did not seem to upload correctly, I will investigate this further, there was also a version number typo in the last version.

I do have some updates for you guys.
A majority of today's updates are bug fixes, again. New plugins and new features will be added soon, I had a small vacation recently and feel well rested.

LTN Core v1.1.1
- Fixed version # typos
- fixed toBool method in Utilities

Event Labels v1.0.1
- Fix memory leak, when returning from the menu, event labels would be recreated on top of previous ones.
- Fix 'direction fixed' bug causing labels to not show up.

Social Media Buttons v1.0.1
- Fix memory leak, caused by event listeners not being removed and improper implementation.

Time Engine v 1.2.3
- Added clock opacity in plugin parameters
- Add new plugin command to remove time
Known Bugs:
-Adding time to 'days' does not increment the day of the week name.
-Add time to 'week' causes game to crash

Day Night v1.1.0
- Fix <noTint> notetag causing the screen to continuously reset any screen tint, including event activated tints.
- Add 'Time Of Day' variables, allowing you to set a variable to reflect the time of day (See plugin help for more info)

Quest Journal v1.2.4
- Fixed plugin parameter "Step Icon' not changing icon.
- Added new plugin parameter 'Scene Window Opacity', allowing for a custom opacity level for all windows in the quest journal scene

Let me know of any new bugs you may encounter, any known bugs or issues will be worked on for the next release of updates.
 

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Alright, gonna try again today.

@LTN Games

It's when I click on Win32 or win64 that I get redirected.
 

Zemtax

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@LTN Games Thanks man, everything is working great now! I'll report back if I find anything new ;)
 

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I decided to give a shot on your WindowPop and I realized that everytime the game starts and theres a map change, a sound plays (Default sound played is the Jump1, used as default on the plugin).
 

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@Solis I can't seem to find the issue, and my download logs show no redirects. I'll take a look into this better when I get some extra time.

@IAmJakeSauvage hmmm, very strange. I can't seem to reproduce the error in my plugins project or a new project, are you 100% sure there is no other plugin overriding the addOriginalCommand function. If you continue to have issues shoot me a PM and I'll see what I can do. Alternatively, using Yanfly's menu manager you can add my journal that way as well.

@Zemtax Oh no! I'm sorry for your inconvenience and your the second person to report this issue to me. I hope I can figure this out for you guys because I can't seem to reproduce this issue. As for the latest core, you're right, the latest version did not seem to upload correctly, I will investigate this further, there was also a version number typo in the last version.
Let me know of any new bugs you may encounter, any known bugs or issues will be worked on for the next release of updates.
It looks that way, yeah! What would the options look like if I was trying to add it into main menu manager? I got it to show up - but I couldn't get the command to show. :kaoswt:

Also, when you select both text and icons for your display - does it not let you change the font size for the commands? For me it doesn't change when I have 'both' selected.
 

Zemtax

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@Solis was about to say that's the only issue that I currently have. So no, can't download the quest editor as of now.
 

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@Farr That should have a plugin parameter, tbh, that plugin is pretty outdated, I've tweaked it throughout the months but nothing major. If you're patient I'll have a new version of a window pop in the future.

@Solis @Zemtax Try a direct link to the quest editor page https://ltngames.net/quest-journal-editor/ I think the problem may be accessing my site via Http. Let me know if you get redirected.

@IAmJakeSauvage For Yanfly menu manager the symbol would be 'quest' and the Bind param would be
PHP:
this.commandQuest.bind(this)
Also, double check the plugin param is correct.
Screenshot_2.png
 

IAmJakeSauvage

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Thanks for your help! No matter what I do, my font doesn't change from this size when the icons/text are both present. The command font works when the text just displays though.
 

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LTN Games

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@IAmJakeSauvage I'll look into it further, tomorrow morning. I have a feeling it may have to do with how many columns your using. What happens when you change columns to 2 or 1 ?
 

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@IAmJakeSauvage I'll look into it further, tomorrow morning. I have a feeling it may have to do with how many columns your using. What happens when you change columns to 2 or 1 ?
If I change the columns the font size still stays the same. :3
 

Zemtax

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@LTN Games Somehow it worked on https and not with the direct link, o well. Working as intended now :) Thanks for your effort.
 

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@IAmJakeSauvage I updated Quest Journal to 1.2.5, it appeared the font size was not linked to the parameter at all. Give it another whirl and let me know if it works for you now.
@Zemtax @Solis Glad it's working for you guys now!!! I setup a redirect so if you happen to visit http again it will redirect to https, so this should solve any issues with downloading the editor.
 

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@IAmJakeSauvage I updated Quest Journal to 1.2.5, it appeared the font size was not linked to the parameter at all. Give it another whirl and let me know if it works for you now.
@Zemtax @Solis Glad it's working for you guys now!!! I setup a redirect so if you happen to visit http again it will redirect to https, so this should solve any issues with downloading the editor.
It works great now. :)
 

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Alright, so It's been about 8 days since my latest bug fixes and updates and reports seemed to have slowed down. This is good, now I can focus on the remaining bugs issues as well as finish some unfinished plugins. I expect myself to finish a large portion of my "List" this week, so be ready for another round of updates and new plugins.
In the meantime, if you're looking for plugin support, or some good discussion, come join me on my new discord server.
 

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