- Joined
- Feb 2, 2014
- Messages
- 28
- Reaction score
- 4
- First Language
- English
- Primarily Uses
Hey all. I'm trying to make luck in my game the primary way to increase status effect chance on your abilities, but I'm not sure exactly what the formula "Math.max(1.0 + (user.luk - target.luk) * 0.001, 0.0)" is doing.
I know that it means every 100 points of difference between your luck and their luck adds a 1% status effect chance, but that's where I'm confused. If I change that formula to "Math.max(1.0 + (user.luk - target.luk) * 0.1, 0.0)," does that mean every point of luck over my opponents adds a 1% chance to my base status effect chance?
One more question. If I have 10 more luck than my opponent with the above formula, would that be a flat 10% increase to all status effect chances inflicted on them or would it multiply my status effect chance by 1.10? (if its a base 50% status effect move, would it be 50% + flat 10%, or 50% x 1.10 for 55%?) Luck is extremely important in my game so I need to get it right.
Thanks for reading.
I know that it means every 100 points of difference between your luck and their luck adds a 1% status effect chance, but that's where I'm confused. If I change that formula to "Math.max(1.0 + (user.luk - target.luk) * 0.1, 0.0)," does that mean every point of luck over my opponents adds a 1% chance to my base status effect chance?
One more question. If I have 10 more luck than my opponent with the above formula, would that be a flat 10% increase to all status effect chances inflicted on them or would it multiply my status effect chance by 1.10? (if its a base 50% status effect move, would it be 50% + flat 10%, or 50% x 1.10 for 55%?) Luck is extremely important in my game so I need to get it right.
Thanks for reading.

