Mr. Trivel

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Name: Luminus Status Screen

Version: 1.0

Author: Mr. Trivel

Created: 2015-11-28

 

What does it do?

Changes how Character Status is displayed.

 

Screenshots:

[IMG]http://puu.sh/lC0Xf/e34135a201.png[/IMG]



 

How to use?

Luminus Status Screen changes background according to the map you're in. Use following note tag in map note fields for that:

<LuminusBackground: [FILENAME]>

 

Note: Don't forget each actor needs an image. They're named like this:

LuminusActor#.png

# represents Actor ID. So if you had actor with ID 77, you'd need LuminusActor77.png file.

All image files go to img\system\

 


Plugin: <Link: Github>

How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Required Files: <Link: Mediafire>

 



Terms of Use:

Don't remove the header or claim that you wrote this plugin.

Credit Mr. Trivel if using this plugin in your project.

Free for non-commercial projects.

For commercial use contact Mr. Trivel.




 

Credits:

Plugin + UI - Mr. Trivel

Background - here

Red girl - tearfish

Cave - firedudewraith



Hoodie girl - yucca-612
 
Last edited by a moderator:

crayonmonkey

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Thank you very much for this wonderful plugin.

And there's a question I'd like to ask. I'd like to display different character image with different armors (shield, head, body, etc). The file name might be LuminusActor#~!.png (# is actor ID, ~ is the equipped armor-shield ID, ! is the equipped armor-head ID.)

actorSprite.bitmap = ImageManager.loadSystem("LuminusActor" + actor.actorId());This line from Luminus Status Screen might be the one that needs to be modified. But I don't know how to do with it.

In RMVX, I use the following line to display the different statue image, while it doesn't work in JS:

("StatueImage" + actor.name + actor.armor1_id.to_s + actor.armor2_id.to_s)How to call the value of armor 1, armor 2, ... (or maybe weapon too)

Thanks a lot!
 

exel.exe

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great script, its there any way to create guage bars for parameters hp, mp, atk, agi etc... thanks!!
 

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