beenbaba

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In the conditional part for the GUIFace section, is there a way to use faceIndex within a condition? So for example, when the actors hp rate is under or equal to half, change the faceIndex to 1 from 0 instead of changing the tone?

I tried faceIndex: 1 and faceIndex: '1' and neither worked unfortunately, am I missing something?
 

Archeia

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Put

faceIndex: '{this.actor.faceIndex() + 1}',
but remove tone. It should work :)
 

beenbaba

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Thank you very much, that did indeed work but only once I turned off Yanfly's CTB battle plugin. With it turned on the face does not change, there are no errors however and the battle continues but the face stays lit up like when selecting an action. So, I assume this isn't compatible with Yanfly's CTB yet???

If so will it be or will the full version be?
 

beenbaba

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Apologies, they were above which I noticed afterwards. However, I now have them in the order you showed and I have turned all other plugins off and my sideview sprites for the actors are not being displayed on screen, the enemy is attacking them and the hud works okay just the sprite isn't there?

EDIT: Moving the luna plugins above Yanfly's fixes the sideview battler issue and everything works as it should, turning on CTB after that then gives a weird graphical glitch that the last actor that acted face image stays highlighted when the enemy is having their turns and returns to normal when it is another actors turns.
 
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Archeia

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We can't provide fixes since Yami is on holiday and I'm on some crazy stress trip right now. But we'll make sure to fix it in full version? ahaha;;;;;

It's also hard for me to debug and get the same exact situation right now with my project (it works fine on my end but I don't have a game in MV to really test it out)
 
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beenbaba

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Yeah that's absolutely fine, understandable :)

I look forward to the full version then :D
 

lithkast

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very nice release.  I'll for sure work with this plugin over the next couple days on my main rig.  Thank you for a wonderful release!  I was able to do all sorts of things in vx ace with luna engine so my optimism is quite high here.
 

oToToToToTo

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I loved Luna Engine in VX Ace, excited for it to return in MV!
 

Cazziuz

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Semi random question ..I bought Luna on VXACE, is the Luna for MV going to be Priced the same? 
 

BloodletterQ

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I think I'll wait for further documentation as I'll get super OCD if I can't get something right.
 

Archeia

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It's fully documented already though?

Semi random question ..I bought Luna on VXACE, is the Luna for MV going to be Priced the same?
We don't know yet ;w;
 
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BloodletterQ

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I'm not brave enough to break my computer.  :(
 

Archeia

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I don't see how it's not fully documented considering I spent like a month thinking of what else is needed to be documented :/


I think what you wanted to say is that you want more options from us so you don't have to do lunatic mode to be able to do the advanced things.
 
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Ghost of Christmas Kloe

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 to do lunatic mode to be able to do the advanced things.
I have a minor, semi-unrelated question, which is, why is it called Lunatic Mode? Why not Super Mode or Extrascript or anything else?

Also I will add my point of view to the documentation argument-thing, I personally think there is a huge variety of documentation, which I forgot to praise, since it is SUPER DUPER amazingly cool! I mean, the options are almost unlimited! You can do so much  :D  Thank you Archeia and Yami!!
 

BloodletterQ

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It's not doing anything and I'm using the configuration. For example, I removed the part where the character's name is drawn and it's still there. Maybe I should just move on for now or I'm biting off more than I can chew. And I'm not even being lazy. I'm just an idiot who shouldn't be doing these sort of things but I still do.
 
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Solis

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Guess I'm noob but what does this do? 
 

Archeia

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It's not doing anything and I'm using the configuration. For example, I removed the part where the character's name is drawn and it's still there. Maybe I should just move on for now or I'm biting off more than I can chew. And I'm not even being lazy. I'm just an idiot who shouldn't be doing these sort of things but I still do.
See this part?

* text = Choose what text to display. It can be an actor's name, class, items, etc. based on the syntax used.text: '{this.actor.name()}',Just make it

text: '',Alternatively you can put the x or y position to 99999 or something and put it offscreen.

Erasing the config won't do anything since default RM has name display and it will stay there unless you specify what happens to it. Just remember that mate. 'w')b

Guess I'm noob but what does this do?
It is to create a series of scripts that will allow people to modify the GUIs present inside the game
 
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Bonkers

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I just tried to download this for my IGMC project and got a 404 file not found. Is it still available?
 

Zarsla

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@Bonkers if you have the steam version of MV,then the script is in dlc folder.
 

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