I need some help regarding the quest function in Luna Engine. First I'm confused about how to create a proper quest. I see there are notetags stated in the help text but I can't see
that it is stated where these notetags go to to make the quest appear in the quest menu once a switch has been activated and with its contents.
To help you understanding what I mean, here is some example text:
To set an item as a quest, use this notetag:
# <quest>
#
# To set a clear switch for a quest, use this notetag:
# <quest clear switch: X>
#
# To set a quest description, use this notetag:
# <quest description>
# text
# text
# </quest description>
Also my other issue is that there's no Lunatic Configuration for quests but well for the other scenes in the main menu there is.
I tried adding one by myself but replaced the module name from "ItemMenu" to "QuestMenu".
When I enter the item scene it leaves me choices to wether select - items - weapons - armour or key items.
In the quest scene it leaves me 3 choices to wether to select - all quests - ongoing quests - finished quests.
In the item scene I made these commands appear as a custom picture which I made myself and implemented and as I pressed down arrow it showed me a new picture which I also set in the ItemMenu lunatic configuration script. However as I set the same to the quest scene it didn't take any effect at all and still is showing the normal text instead of pictures. Is there something special to achieve a lunatic configuration for quest scene? May I kindly have it so I can also use custom pictures for the commands showing - all quests - ongoing quests - finished quests. They should be changing too upon pressing down or up arrow.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.