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Hello again.

I need some help regarding the quest function in Luna Engine. First I'm confused about how to create a proper quest. I see there are notetags stated in the help text but I can't see

that it is stated where these notetags go to to make the quest appear in the quest menu  once a switch has been activated and with its contents.

To help you understanding what I mean, here is some example text:

 To set an item as a quest, use this notetag:
# <quest>
#
# To set a clear switch for a quest, use this notetag:
# <quest clear switch: X>
#
# To set a quest description, use this notetag:
# <quest description>
# text
# text
# </quest description>

_______________________________________________________

Also my other issue is that there's no Lunatic Configuration for quests but well for the other scenes in the main menu there is.
I tried adding one by myself but replaced the module name from "ItemMenu" to "QuestMenu".

When I enter the item scene it leaves me choices to wether select - items - weapons - armour or key items.
In the quest scene it leaves me 3 choices to wether to select - all quests - ongoing quests - finished quests.

In the item scene I made these commands appear as a custom picture which I made myself and implemented and as I pressed down arrow it showed me a new picture which I also set in the ItemMenu lunatic configuration script. However as I set the same to the quest scene it didn't take any effect at all and still is showing the normal text instead of pictures. Is there something special to achieve a lunatic configuration for quest scene? May I kindly have it so I can also use custom pictures for the commands showing - all quests - ongoing quests - finished quests. They should be changing too upon pressing down or up arrow.

Many thanks!!

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