Luna Engine spin command in turn based battle (Theo Sideview Battle System)

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Hello everyone!

I'd like to request help for making a spin command for the turn based battle work along with the pictures adjusting to the spin command please.

I do have the purchased full version of Luna Engine and I really have no clue what to change in which script to make a spin command work instead of just having

the basic version of up to down command. I'm planning to have 4~5 commands active on that spin command and when I press left/right arrow key it should spin to the next/previous command and

show its information while it is selectable upon pressing enter.

Also I'd really like to ask if it is possible like adding a small animation to that spin command like when it's spinning then it's lightly shaking so it gives some kind of good feel along.

Thank you!!

Greetings-
 

Archeia

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We don't have any animations implemented to UIs, bar aside from Battler_Hud, not Window_Command in Luna Engine right now.

I don't understand the question too well, are you using a picture or...?
 
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We don't have any animations implemented to UIs, bar aside from Battler_Hud, not Window_Command in Luna Engine right now.

I don't understand the question too well, are you using a picture or...?
I'm using a single picture for showing a spin command HUD but I cannot use it really other than showing the picture and when I select any command the picture will be disappearing too. I want something that works just like a spin battle command system but only that I can use my own pictures instead using something default, and I read that it's possible with Luna Engine.
 

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You need to make individual frames/pictures for each command so the spin command could "animate" it. Here's an example:

Code:
     :type_1 =>  {        :filename   =>  "Commands_CP",        # Filename bases: will be added in following order.        # Remember to add index at the end of filename for each highlighting        # index. For example: when highlight index 0, this script will search        # for Filename_0.        :base_actor =>  false,  # Filename bases on actor ID.        :base_class =>  false,  # Filename bases on class ID.        :base_index =>  false,  # Filename bases on number of indexs.                                # For example: Actor A has 5 commands, filename                                # will be Skin_ActorWindow_5.
 
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This is great. Thank you a lot!!

There is one more thing I'm confused again. Where exactly do I have to put the code you just gave me? Like specific script from Luna and the line number?
I don't have that much of advanced script knowledge. Sorry if I'm being annoying.

Greetings
 
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I've been checking on all scripts that relate to Actor Commands but I didn't find this kind of code anywhere. I've got the default VX ACE scripts and the Luna Engine ones that I've bought some months ago (maybe 4 months or so, just guessing).
Have I possibly missed out on something or has there been an update to what I haven't received?

Could you kindly pastebin me the script maybe?

Thanks and cheers!
 
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I checked and downloaded this one, it seems to be the updated battle luna config. Still in the actor commands part it isn't different to the former one. My current battle luna config has 732 lines and this new one 1449.

The most difference I see is that there is much more text to explain each function more in detail.

Could you kindly send me the right one in case I got the wrong script again?
Sorry!!

This is the one that I found. Or do I need to buy Luna Engine again?

https://github.com/Archeia/Luna-Engine/blob/3fc7a2b0710b1c49477845a351bd75bf6da1fa34/Luna%20Engine%20Configuration%20Scripts/Battle%20Luna%20Config.rb
 
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Archeia

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If you got it here: http://forums.rpgmakerweb.com/index.php?/topic/33129-luna-engine-updates/#entry382631

Then it's correct. I'll update luna again in version 1.05 with new stuff. 1.04 script section and our pinned updates should've told you what was changed in battle config.

Go to Actor_Command line #39, you should've seen this, not sure why you can't find it.

Code:
# -----------------------------------------------------------------    # Image Based Commands. This is how we made our Persona 3 GUI video.    # -----------------------------------------------------------------      :type_1 =>  {        :filename   =>  "Skin_ActorWindow", # Filename of the Image.        # Filename bases: will be added in following order.        # Remember to add index at the end of filename for each highlighting        # index. For example: when highlight index 0, this script will search        # for Filename_0.        :base_actor =>  false,  # Filename based on actor ID.        :base_class =>  false,  # Filename based on class ID.        :base_index =>  false,  # Filename based on number of indexs.                                # For example: Actor A has 5 commands, filename                                # will be Skin_ActorWindow_5.      },
 
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This is really weird. I have checked even the latest post by you and it hasn't got these lines included, see it here if you want to check it. I'm just so confused.
I have tried to add your lines posted here but it gives me some GUI error. Actually I'm sorry to make you go on with this but it's just not there, I can't be that blind.

I'm getting crazy haaaahaa :(

____________________________

http://pastebin.com/mQb94t4h
 

Archeia

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Actor Commands is a separate script located in Luna Engine Complete Script List. That is the one you have right?

 
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Oh noo... I never got this script when purchased Luna Engine. I wonder if I did some kind of mistake. Could you kindly share me that script somehow? If you don't want to do it open, you could email it to me.

Thank you anyway, this case is answered.
 

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It's part of the Luna Engine. It always had been there. Open the Luna Engine Complete Script list project NOT Luna Engine Base and search for it.
 
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Great, I have finally found it. It seems I really forgot to take it. Really sorry for the trouble, was entirely my fault. But I learned some stuff along the way still. This case is all finished & thumbs up for you!

Cheers
 

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