LunaTechs MV/MZ Plugins & Tools

MikeMakes

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Really appreciate Kino updating the Luna Map Name Plus with persistant display after battles. Looking forward to the script/plugin command to hide/show it.
 

Kino

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Nice, QPlugins ported over!
 

inc0der

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@Sleepy Kitten Games Yes, in fact, both of those exact plugins are in progress and should be available soon. QABS may take a bit longer due to the requirment of MV animation fallback support for MZ as well as including effekser animations on map. QMap will most likely be ready within the next couple of days since I plan to use it for our Hawktober Game Jam game.

The main plan is to get all major QPlugins working in MZ with updated plugin commands and parameters while ensuring compatability wit MV still, and then we will do bug fixes and new features after all major QPlugins have been "stable" enough to run in MZ.

EDIT:
For those interested, the Github repo is open to the public, all plugins currently available have been split into modules so it makes it very easy to work with. If you want to help or have issues you would like to report, feel free to submit an issue or a PR.
 

Dororo

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The link for Qplugins in the first post doesn't work, this one is ok.
 
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That's exciting news (for when I finally get my own copy of MZ - the demo was fun to play with for the 20 days I could)!
 

r66r

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Hello. Thanks for your plugins collection. They're really great.

A small remark however concerning the "Luna Game Pause" plugin: the text area is not really centered in the window, and a little too narrow to display a long text.

1602788213937.png

The good news is that with a few small improvements in the code, we can get that.

1602788716129.png

I opened an issue in the GitHub repo. Hope this can help. :ehappy:
 

inc0der

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Hiya there! Just got finished porting QMap and updating QMap Editor to work with MZ projects! Also updated the editor to use the latest electron version, which in theory, may improve performance..

Only available for Windows at the moment but QMap Editor will recieve linux and mac support in the future.
Latest QPlugins (nightly, zip, 81kb): Download
QMap Editor (.exe, 59mb): Download |
QMap Editor Release Page (Download link is under the "Assets" section of the latest release)
 

ThePedro004

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This looks really good but I'm having the following error when using the Mouse System:

ReferenceError
core_TouchInput is not defined
 
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This is a collection of plugins originally created by Quixos, which we have ported over to MZ and are updating with new features for MV/MZ. This includes:

  • QPlus
  • QMovement
  • QCollisionMap
  • QColliderMap
  • QInput
  • QAudio
  • and more in the future!
Note these are under active development but are stable.
You can download it by clicking
here.
Latest QPlugins (nightly, zip, 81kb): Download
Unfortunately it looks like both of these links just lead to Github's 404 page.
QMap Editor (.exe, 59mb): Download |
QMap Editor Release Page (Download link is under the "Assets" section of the latest release)
These two links do work, though.
I downloaded the LunaQMapEditor-Setup-win10-x64.exe file from the QMapEditor Release Page, and when I tried opening an existing project this error appeared any time I tried using the right mouse button or the mouse wheel to move around the map (zooming worked just fine, though). I'm assuming it's because I can't get access to the new QMap.js and QPlus.js files?
1602882373239.png
 

inc0der

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Appears links don't work for those not a member of the GitHub repository, so I made a couple of changes to the repository and now have it so the plugins are downloadable from the release page.


Under the Pre-Release version "Nightly Build" click the "Assets" word and it should display all plugins including the MV versions. The Nightly Build will always have the latest updates, kind of like a beta release, in the future I will change it so official releases(v1.x.x) also have the same links available.
1602893732672.png

As for the QMap Editor mouse click issue, I actually fixed that today, it was an issue due to the updated Electron. I've also added a small welcome screen with the most recently opened projects and I will create a release tonight or tomorrow with the changes.

EDIT: Nightly build is available on the release page for LunaQMapEditor
1602894017378.png

@ThePedro004 I'm having problems replicating the issue as everything appears to be working fine on my end. If you don't mind letting me know when and where this error occurs, and if you could provide a screenshot of the console log, then I would love to help figure this out with you.
 
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Seems something got mixed up for the Show Colliders param in Luna_QMovementMV:
1602903756804.png
1602903769624.png
And when I try opening the QMapEditor (after downloading from the release page, I'm always greeted with a completely blank window. I've tried re-downloading it, but it doesn't seem to work.
1602904642868.png
 

inc0der

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The messed-up parameter was due to MZ's new @command tag, I hate it lol Anyway, I pushed an update to the repository which should fix any MV parameters problems from here on out. As always, you can get the latest version from the releases page under Nightly Build.


For the QMapEditor not displaying anything for you, that is strange, it worked fine for me last night and is working fine for me right now. I will do some more debugging later to see if I can find out what the problem is. In the meantime, I guess you could try totally unisntalling QMap editor and then re-downloading and installing it again but you made it sound liike that is something you've already tried.
 

LunaTechsDev

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We just released two new plugins as part of Wednesday Tea Time! You can find them in the first port.
 

Usaku-chan

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Hi Luna Techs,

I've just added your Copyright and VersionNumber MV plugins to my project and it threw just a couple of errors at me. I've found and fixed the issue, but for anyone else wanting to use those plugins for MV they may not want to touch them...

It's a really simple thing of the lines i've got below have an extra ; between the last two )

Copyright lines: 368 and 417
Version Number: 365 and 414

I've just removed the extra ; and have had no problems with them since.
 

LunaTechsDev

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Hey Usaku-chan, we will take a look at these and fix those two lines and see why that might have happened. Thank you for mentioning it! @Usaku-chan


Edit: 10/24/2020
It's been updated accordingly and fixed for MV!
 
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Resurrection Games

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I'm using the Luna Case Files in my project in MZ, followed the instructions for items with <LNCFile> in notebox, and add items to player inventory, but when I call the scene with LunaCaseFiles.gotoCaseFileScene() it just shows the scene, with Case Files in the upper left, but none of the case file items I created, and they are in my players inventory, I double checked.

1604912603748.png
 

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