ulosbal

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@LunaTechsDev
More articulated on the window of the items, without limit of these.
I make an image it's simpler.
It is of course a personal desire. personally I would like this to replace the default inventory and only use this one.
 

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LunaTechsDev

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Hey all, we'll be making an update next week to some of the plugins. It's been really busy due to the Lunar New Year!

To give some context on some of the updates:

  • Luna Inventory plugin
  • Fixing any broken links
  • Code clean up
  • Bug fixes
Someone will also start putting up the plugins in a more permanent place so they're not lost to time.

Regards,
 

Kino

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Hey everyone, quick update those bug fixes should be available on Wednesday. I'll have more time and will update the post.

Thanks for your patience!
 

Makeratore

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Hey all, we'll be making an update next week to some of the plugins. It's been really busy due to the Lunar New Year!

To give some context on some of the updates:

  • Luna Inventory plugin
  • Fixing any broken links
  • Code clean up
  • Bug fixes
Someone will also start putting up the plugins in a more permanent place so they're not lost to time.

Regards,

Any news about Qplugins ported by @inc0der from MV to MZ?
 
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Kino

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As it stands I believe he is currently making small updates in terms of maintenance but no huge overhauls at this time. Things have been getting pretty busy for him as he has other ventures he's working on.

@Makeratore
 

Makeratore

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As it stands I believe he is currently making small updates in terms of maintenance but no huge overhauls at this time. Things have been getting pretty busy for him as he has other ventures he's working on.

@Makeratore

Ok, thank you!
 

inc0der

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Hey @Makeratore Kino is correct that I've been busy and indulging in other ventures but I am still slowly chipping away at QPlugins and I should have QPathfind ready for release by the end of the week. QMap will need to take some extra time due to it being built with React and Electron making it a bit more time consuming for me.

For everyone here who has been eagerly waiting for my slow self to release more QPlugins is there any specific QPlugin that you absolutely want/need to be released? I can start focusing on that specific plugin and get that released faster than me picking at all of them in my spare time xD
 
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I know it'd be a lot of work, but QABS in MZ would make the likelihood of me moving my game to MZ higher. Though I understand if that's too much to ask for when you're already busy.
 

Makeratore

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Hey @Makeratore Kino is correct that I've been busy and indulging in other ventures but I am still slowly chipping away at QPlugins and I should have QPathfind ready for release by the end of the week. QMap will need to take some extra time due to it being built with React and Electron making it a bit more time consuming for me.

For everyone here who has been eagerly waiting for my slow self to release more QPlugins is there any specific QPlugin that you absolutely want/need to be released? I can start focusing on that specific plugin and get that released faster than me picking at all of them in my spare time xD

@inc0der Don't worry, take your time to finish the plugins! :D

If I had to choose some plugins... QInput and QPicture would be my first choices! For example, I absolutely need QInput.
 

ImaginaryVillain

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Huh... After Kino's post I figured I'd just have port them myself. If you port QSprite and QPathfind you'll have ported all the ones I actually use. Though I did quick ports (still using old plugin commands) for all the ones I used yesterday so... it's not really pressing for me.
 

Kino

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Hey all one more update for me those bug fixes should be done this weekend as work just won't let me get any free time.
 

LunaTechsDev

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Hey, all the bugs related to Luna Pause should be fixed, and with the new update to Haxe 4.2; we will be making some updates to the library we use for creating plugins!

Additionally, we're taking a look at improving the minimal inventory plugin.
 

inc0der

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Hey everyone, I finally got QPathfind up on GitHub under the "Nightly Release"

Direct Download (Should work without needing to log in to GitHub, as tested by myself)

Depending on my free time this week I will attempt to get QInput completed and begin the port for QABS. QPicture, QAudio and others will come after QABS has been finished. Fixes to QMap again will be on hold until further notice.
 

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Wow, thank you guys for these updates and releases! :D
 

ShadowDragon

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while there are nice plugins in it, I have 2 questions.

1) on Luna_Commands there is a help description about "press start" but not
exacly what it does.... little error or no discription for that one atm?

2) while most plugins on the list like "Luna_LinksMV.js" has also "Luna_LinksMV.js.map"
is the js.map required? or purely the for version only?
 

Kino

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Will add more of a description. Press start simply adds a small press start intro similar to retro games.

The map files are not required they help with debugging issues. @ShadowDragon
 

ShadowDragon

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that explain the js.map files in there too.
but nice job making, keep up the nice work on the plugins.
CaseFiles seems interesting and 1 other that I may/may not use,
but I play around and see whats works for me :)
 

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Can these be used for limited player inventory? Like setting a cap on the number of items and the number of tottal items they can hold?
 

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