# name background bitmap file as [Animated X Y]Filename for animated background# with X is number of frames, Y is delay between frame change.# the name sequences will have "_FRAME" as suffix# for example: # Frame1: [Animated 5 4]Menu_Background.png# Frame2: [Animated 5 4]Menu_Background_2.png# Frame3: [Animated 5 4]Menu_Background_3.png# Frame4: [Animated 5 4]Menu_Background_4.png# Frame5: [Animated 5 4]Menu_Background_5.png$imported = {} if $imported.nil?$imported["YEL-MenuLuna-Background"] = truemodule MenuLuna module Addon # Can use multi background, below background will be above upper # background. # Filename will be eval'ed, so you can use filename like below: # $bitmap[Folder, \"Filename_\"+actor.actor.id.to_s] # This will load Filename_ActorID base on current actor ID # Only work on Skill/Equip/Status menu # replace $bitmap[Folder, \"Filename\"] with $map_bg for map snapshot. # replace $bitmap[Folder, \"Filename\"] with $color[R, G, B] # for solid color background # replace $bitmap[Folder, \"Filename\"] with $horgrad[R1, G1, B1, R2, G2, B2] # for gradient color background horizontal # replace $bitmap[Folder, \"Filename\"] with $vergrad[R1, G1, B1, R2, G2, B2] # for gradient color background vertical #["$bitmap[Folder, \"FileName\"]", Opacity, Blend_mode, [Plane X, Plane Y]], # Blend_mode can be 0, 1, 2 for normal, addition and substraction # Use Plane X and Plane Y for loop speed by X and Y coordinates # Blend_mode and [Plane X, Plane Y] can be removed. module BaseMenu # Base background for all menu scene BACKGROUND = [ ["WaterFlat", 255], ] end module TitleMenu # Background setting for Title Screen # Not works with $map_bg BACKGROUND = [ ] end module MainMenu BACKGROUND = [