Lunatic Damage crit boost tag doesn't work on equipment

menea6587

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It works on skills, and I copy pasted the tag from the working skill to equipment and used that equipment in test battle mode to no avail.

Is this a limitation/bug of the script or does it work in the game fine just not in the test battler?
 

Gothic Lolita

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I think the most scripts don't work in battle test.
Battle test is only okay to use, if you use the basic RPG Maker system. ;)
Even Yanfly's Steal script don't work in battle test, so you should test in the regular F12 test play. :) (\s/)
 

Susan

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Cheeky Moon is right.

There are actually quite a few scripts that do not work in Battle Test.

You can even get errors when attempting to do so.

In my opinion, it is usually best to test scripts in regular test play, like what she suggested. ^^
 

Engr. Adiktuzmiko

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Make sure you hit save first before battle testing else, the test would use the last saved configuration... There is only a few differences between battle test and normal test actually, they still both load everything before it even checks for BTEST or normal test, it's just that instead of putting you to Title Scene it goes directly to a battle scene... Most BTEST problems so far posted here was the result of trying to do battle test without saving first... The only time where something wouldn't work in BTEST if it requires values that you set during the game, like variables and such.

Also, are you sure that Yanfly's Lunatic script actually can be used with equipments? Because it can also be that the script wasn't meant to be used with equips.
 
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Gothic Lolita

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Also, are you sure that Yanfly's Lunatic script actually can be used with equipments? Because it can also be that the script wasn't meant to be used with equips.
I think he has a Lunatic Equip scene for that. 

But not sure, because I don't know how to use lunatic stuff.

A bit too dumb for that. :/

I actually saved a game, then battle tested it and the ATB didn't worked there. :/

I tried closing it and reopen, but still didn't worked in battle test. In the game everything worked fine, that's why I writen it... o_O (\s/)
 

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Some scripts don't work properly when battle testing. I know my custom battle system doesn't work in battle test but works wonderfully when playing the game normally. (This is Prin Prin 1.5)

So definitely try from map -> battle first.
 
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Susan

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Cheeky Moon, do not say that you're dumb!

Everything just needs practice.

You can do it too if and when the time comes for you to use it. ^^

Engr. Adiktuzmiko is right about saving before battle-testing, but I have personally experienced scripts not working or throwing errors in Battle Test, that's why I posted that info.

menea6587, try your scripts in-game and see if it works.
 

menea6587

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It doesn't work in-game. The description of the Lunatic damage core script specifically says, "skills and items," I would assume that means it doesn't work for equipment. Any workarounds so that one of my characters can equip a dagger that increases crit damage by 50%?
 

menea6587

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The only problem with that is I want to be able to dual-wield +50% crit damage daggers. What about going into the basic hard code and having the code return something other than the default crit damage if a switch is on? How would I do that and how could I have a switch turn on by equipping a weapon and turn off when unequipping it?
 

Engr. Adiktuzmiko

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It doesn't work in-game. The description of the Lunatic damage core script specifically says, "skills and items," I would assume that means it doesn't work for equipment. Any workarounds so that one of my characters can equip a dagger that increases crit damage by 50%?
Then it only works for skills and usable items... just as I thought...

The only problem with that is I want to be able to dual-wield +50% crit damage daggers. What about going into the basic hard code and having the code return something other than the default crit damage if a switch is on? How would I do that and how could I have a switch turn on by equipping a weapon and turn off when unequipping it?
There are some scripts that alter the crit damage, I think I have one for instance (not sure) just look around the masterlist... As for turning a switch, you can use Hime's Equip events (if that's the name, not sure) which AFAIK allows you to run common events during equip/unequip, or you can use my Equip Extension script that allows you to run RGGSS3 codes during equip/unequip and some others...
 

Susan

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Here's another suggestion, menea6587, try Victor's Critical Hit Effects script:

http://victorscripts.wordpress.com/

Click on the "Scripts" link.

Download "Victor Engine - Basic Module" (required for the Critical Hit Effects script).

Download "Victor Engine - Critical Hit Effect".

This script will allow you to notetag weapons for critical damage adjustments.

The instructions are located in the script's header.

Hope this helps. ^^
 

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