Lune Message System

Raizen

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Lune Message System


Introduction


This script will change the message system to a more compact one, which will show the characters


that are talking and other features.


Features


- cursor indicating the talker


- automatic box height


- automatic box lengh


- toggles between old and new message system


- can show or not faces


- clean visual


Portuguese user? Access the portuguese script here


Screenshots



How to Use


Put it above main and use the Call Script to configure the message system


Cursor I used on the script, you can use it as well




Script


http://pastebin.com/YAZUHmER


FAQ


Credit and Thanks


- Raizen


Thanks to Besus to help pointing bugs.
 
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DeleteMe

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This system looks really nice :D . I think it's best used with talking to npc characters that aren't part of the main storyline.
 

Puppet of Fate

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Interesting. Looks very nice and easy to use too.
 

Raizen

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Yeah, thanks for the comments :) , I have a lot of scripts to translate still, hope people are using them ^^, it os pretty easy to use, but any troubles just send a message here :D
 

ShinGamix

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I wanted to use this but it has issues with other scripts I am using.

and then the character name and arrow don't go away and I can't move. I use Yanfly Message System and some others. Too bad I cant use it.

This was my 800th post!!
 
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KittySpeedy

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Hello and Welcome.

There is still a Bug in the Skript.

If you have a Answer and than came no more Message, the Face-Box dont delet it self.



Here is a Picture becouse my bad English ^^

And:

How can i edit the script, that the "arrow"-cursor doesent jump over the head?

Becouse i woud take a Cursor that dont jump allready.

LG:

Speedy
 
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Raizen

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@Shin: yeah, sorry :/, its really hard to be compatible since different authors and working with the same class which is the message one, well anything else I can do, I will be happy to do it :) .

@Speedy: Oh, really thats a glinch x.x, well I will correct that and put a choice for the cursos do be not animated, I'll tell you when I make the changes :)
 

KittySpeedy

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Oh cool.

Thank you :)  *go to wait for it*

This is a very cool skript ^^

The Games become a Golden Sun touch.
 

Chaneque

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I keep getting this error.

"Script 'Lune Message System' line 272: RGSS error occurred. 

disposed window"
 

Raizen

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Yeah when I fixed the problem Kitty said, I got another one '-', hard life o scripter kk, I'm sorry for the bug, I send him a MP with the corrected script, and It is now on the topic also :) .
 

Chaneque

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Oh, it works now! Yay! Now I can has a pretty message system =3 Thanks for the fix~
 
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Alkuin

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Works pretty well and easy! Thank you! :3

Could you tell me, what I've to change to make it look better with RMXP Charsets? Would be great!
 

Raizen

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Works pretty well and easy! Thank you! :3

Could you tell me, what I've to change to make it look better with RMXP Charsets? Would be great!
This part xD, 

Tamanho is size in english, since I did in portuguese first, some variable names are in portuguese x), but at this part you can put the height of characters, so the script will consider that for the distance between the character and message box :) .

Code:
# Size of the characters that you are using, an estimate to calculate# the Boxes position.Tamanho = 48
 
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Alkuin

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Oh, I'm so sorry ._. Next time I should better read comments... Thank you! :)
 

LtBenjamin

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Is there a way to make it make a beeping sorta sound as each letter types up in the text boxes like old school final fantasy or lufia games?
 

Ultim

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Now THIS IS A SUPER-TOTALLY AWESOME dialogue script ! Good work Raizen!
 

Raizen

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Is there a way to make it make a beeping sorta sound as each letter types up in the text boxes like old school final fantasy or lufia games?
For that you need another script, I made it but I didn`t translate to english.. Since it is really let`s say, plug n' play, I think you can get yourself around with the portuguese version :p .

http://centrorpg.com/rgss3/som-nas-mensagens/

Now THIS IS A SUPER-TOTALLY AWESOME dialogue script ! Good work Raizen!
Thanks friend :D
 

Ultim

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Hey Raizen,

I was using this script normally without errors.Suddenly,while playtesting my game,This error pops up when I activate dialogue:

Script 'Lune Message System' line 231:NoMethodError occured

undefined method 'screen_x' for nil:NilClass

Please answer as soon as possible.Dialogues have a very important role in my project.

Thank You
 

Raizen

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DId you put Lune_Message.config before showing the message x)?

That error looks like the script is trying to put the message box over an event that isn't on the map :)
 

Ultim

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DId you put Lune_Message.config before showing the message x)?

That error looks like the script is trying to put the message box over an event that isn't on the map :)
I did put the script call.But it's still not working.I double checked that I entered the right Event ID but it's still not working...Is it a compatiblity error ? Here's A list of the scripts I use :

Falcao MMORPG Alchemy,Falcao Interactive Sys. V 2.0 Lite,Zeus81's Light Effects,Falcao Pearl ABS Liquid V3,Hime's Item Rarity,KMS

Minimap,Galv's Shop Upgrade and Modern Algebra's Quest Log.

If it's a comptability error,I can use the normal Message Window.

Thank You.
 

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