Oks xD, first lets goOkay so after giving up on this script because I couldn't get it to work I thought I'd give it one more chance if someone would be so kind to explain to me why I get this error!
(I want to use it WITHOUT it showing faces!)
Oh. My. God. I can't believe this *double facepalms*Oks xD, first lets go
Use the updated script, I forgot to put it on the topic:
http://pastebin.com/YAZUHmER

My fault the second part xD, I updated the script, here: http://pastebin.com/YAZUHmERFirst of all, I want to say thank you for this script. I always appreciate the hard work people put into these, and translating them to another language is double the effort
I have a couple questions:
One, is there a way to get it to work with the name command? e.g. \N[3]! shows up with the literal amount of spacing, instead of what actor 3's name is:
LuneMessageBug.png![]()
I can fix it by placing spaces after it, but it's a pain(and wouldn't work if the name is used in a sentance), and if the player chooses a short name it'll have the opposite effect (message window being too long then). So I'm wondering if there's a way to fix this.
Second, I'm not sure how to turn off the animation for the arrow... I assumed it was the 'Mov" variable, but it's default 0 and no matter what I change it to, it still bobs up and down.
...So... um... what should I do?Script 'Message System' line 244: NoMethodError ocurred
undefined method 'screen_x' for nil:NilClass
def process_all_text if Lune_Message.identificacao == 0 @lune_x = $game_player.screen_x @lune_y = $game_player.screen_y else @lune_x = $game_map.events[Lune_Message.identificacao].screen_x @lune_y = $game_map.events[Lune_Message.identificacao].screen_y
I really really want this too!Can you please make "this event" code? I mean you can write something like "Lune_Message.config(1, -1)" where "-1" means "this event"? Pleaaaase!
If you clone events from another map or have a script that spawns events, then you can't know which event ID it is! A "this event" code would be really useful for that!I need to see this xD, to make it.
But why is it so different then writting the event ID?