Lune Party Trade

Raizen

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Lune Party Trade

Raizen
Introduction


Party Trade is a well known function in many RPG Games, it allows the player to exchange its main party, with a reserve party.


Portuguese user? Portuguese script page


Features


- Easy to add and remove reserve party members


- Spaces between the characters in the script are automatically configured according to the max party size and the number of actors on Database


Screenshots


How to Use


Instructions on the script


Script


http://pastebin.com/raw.php?i=TZjsV1Pn


Credit and Thanks


- Raizen
 
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Calayax

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Bueno, debo admitir que me metí a este foro sólo y exclusivamente por este script, lo descargué hace un tiempo y bueno, no sé si por incompatibilidad o por temas del script éste me genera a veces conflicto con colocar X personaje si es que hay otro personaje ya en el equipo y me hace un intento de ventana emergente que al final no me dice nada :c El otro tema era saber si se más que ir juntándose los personajes podían ir por filas, osea, una fila con hasta 10 personajes, luego otra más abajo... etc. Puesto que si es una sola fila y hay muchos se ve mal. 

Hubo un momento en que me dio acceso a una segunda fila con personajes, pero se genera conflicto...



Por otro lado, se vería mejor si los personajes se fueran juntando según la cantidad de personajes en el equipo, más que según la cantidad de personajes en la base de datos (ya que esto último es lo que me hace creer) ya que se ve así



Más allá de lo que ya he expuesto, decirte que este script me encanta, había un problema dentro de un sistema de ABS creado por Falcao en lo relacionado al equipo y los personajes en reserva y éste trabajo tuyo fue de gran ayuda para solucionarlo.

Espero no estar incumpliendo nada y que lo que he dicho se entienda :c

Saludos! 
 

Raizen

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In english


This part


#--------------------------------------------------------------------------


# * Aquisição do número de colunas


#--------------------------------------------------------------------------


def col_max


return $data_actors.size / 2


end


You can put the number of columns, so... That maybe can solve your problem x).
 

Calayax

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Raizen, si te fijas en la imagen 2 se genera una segunda fila, pero no se ve, he puesto en donde me señalaste el número tres y pasa exactamente lo mismo.

 

ninjalex

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This looks awesome! I'll give it a try eventually. :)
 

Raizen

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@ninjalex: Thanks friend, hope you use it :)

@Calayax: no no I mean..

This part for example.

#--------------------------------------------------------------------------
# * Aquisição do número de colunas
#--------------------------------------------------------------------------
def col_max
return 6
end
 

lucofthewind

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This is 100% what I needed! I do however, have one tiny problem. My actor database has 108 characters (for player to use) and a dozen or so extra as flavor characters and such. Is there a way to have this script only read a certain amount from the database? Or at least make it so characters aren't so small?
 

luiscesjr

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E aí Raizen, tranquilo? 

In english.:

Congratulations on your script! I want to add it to my new project, I already use your

Lune Skill Tree =)

Just some things here, can I limit the number of actors in party using your scripts? Like,

I want the party to have a maximum of 2 actors, but I have 4 more on the "bench".

Also, could I lock the main character? The player won't be able to change the main character and will only

change 1 more actor from a list of x another actors (This goes with what I asked above).

Thanks man!
 

lucofthewind

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E aí Raizen, tranquilo? 

In english.:

Congratulations on your script! I want to add it to my new project, I already use your

Lune Skill Tree =)

Just some things here, can I limit the number of actors in party using your scripts? Like,

I want the party to have a maximum of 2 actors, but I have 4 more on the "bench".

Also, could I lock the main character? The player won't be able to change the main character and will only

change 1 more actor from a list of x another actors (This goes with what I asked above).

Thanks man!
You can lock the main character, or any actor for that matter, with lock_char(id) script call.
 

luiscesjr

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Ah, ok, that will do it.


Also, sorry it seems that my questions above already had an answer inside the


script.


Really sorry for that, I hadn't look at the script yet.


Thanks a lot guys!
 

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