well there is a mediafire link xD, sorry for the long time if really needed I'll put on pastebinDo you have a pastebin link for the script????
You can use this part to configure your skillsWhen used with YF's scripts, where do I place the Lune Skill Tree?
Also, is there a way to make Skill X, Skill Y and Skill Z to be learned immediately at level 1?
Sorry but I'm a begginer at RGSS3 -- So are you saying that,You can use this part to configure your skills
# Change a skill manually# Script Call: $game_actors[id].skill_tree[skill_id]# id = id of actor in database# skill_id = id of skill in database# Example: adding 5 points in skill id 3 in actor with id 2# Script Call: $game_actors[2].skill_tree[3] += 5Considering the above, you can use those commands to manually put skills on the skill tree at the beginning of the game.
About the Yanfly scripts... depends, I think the best is this script being below other scripts and above damage battle-addons, that should increase compatibility, if not compatible try to find what script your using that has a conflict with this, and send to me to make them compatible![]()
Yay! I'm learning huehue~Exactly x).
Skill trees are made according to the actor id, I was between actor ou class id, but I found actor id better, so you can use a same class with different skills.So this can be used for multiple characters?
Also what if I wanted to apply a skill tree to only one job or class?
Bump! Notice me senpai~Yay! I'm learning huehue~
Regarding Compatibility with YF Scripts, What're "Damage Battle-addons"?
Also, I want to replace the Skills on the Menu to redirect to the Skill Tree. So that I don't have to put both Skills and Skill Tree in the Menu. Although I still want the word "Skills" in the Menu. Is this possible?
Oh, sorry a lot :/, I didn't see your comment really xD.Yay! I'm learning huehue~
Regarding Compatibility with YF Scripts, What're "Damage Battle-addons"?
Also, I want to replace the Skills on the Menu to redirect to the Skill Tree. So that I don't have to put both Skills and Skill Tree in the Menu. Although I still want the word "Skills" in the Menu. Is this possible?
I get this:Oh, sorry a lot :/, I didn't see your comment really xD.
Yeah it is, you know the
class Scene_Skill_Change < Scene_MenuBase, change it to class Scene_Skill < Scene_MenuBase
that should work
This is partially a damage battle add-ons, so basically it maybe will not work perfectly with other damage battle add-ons, but it is very easy to make them compatible, send me a message with all scripts you think changes the damage in the battle, and I can make them compatible![]()
HelpScript 'Lune Skill Tree' line 269: TypeError occurred.
superclass mismatch for class Scene_Skill
#==============================================================================# ** Scene_Menu#------------------------------------------------------------------------------# Esta classe executa o processamento da tela de menu.#==============================================================================class Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Comandos individuais [Confirmação] #-------------------------------------------------------------------------- def on_personal_ok case @command_window.current_symbol when :skill SceneManager.call(Scene_Skill_Change) when :equip SceneManager.call(Scene_Equip) when :status SceneManager.call(Scene_Status) end endend
You sure ?, I tested it here and it is working... at least that part. Maybe I didn't test the right skill or something, can you send me a demo if possible?Thanks, that fixed it
However, when I enter into a fight, even with a point in Skill X, Skill X still won't appear in battle? How do you fix that? Thanks![]()
I made it to read actor id, since I thought it would be easier to make more trees, but I can change it pretty easily to class ids.Hi there, just a few questions:
-Is it possible to give specific classes their own skill trees? Do you just change it from reading actor id to class id?
-Since skills also have levels, is there a way to improve those skills the more points you put into them?
(Ex.Lv.5 Fire doing more damage & MP cost than lv.1 Fire)
-Would passive skills work with this script?(compatibility question, really)
http://www.rpgmakervxace.net/topic/1886-passive-skills-vxace/
Thanks! Maybe you could make the option to switch between reading actor or class ids? I'm not much for scripting so I don't know if doing it that way is more difficult/time consuming of not.I made it to read actor id, since I thought it would be easier to make more trees, but I can change it pretty easily to class ids.
THe question about damage, yeah that already is implemented, but tha MP isn't, maybe in a future update.
Passive skills, yeah maybe it will work, maybe it won't, I was going to do a Passive skills script to be used with this one, but try to test it, it might work![]()