Lune Skill Tree

MrDaisy

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this script is just what i was looking for ...

i have few questions..

first i have this problem  when i use skill in one of the monsters



also i would like to ask about  this line

'mult' => [10, 5], # multipliers, first is multiplier of heal/damage/effect

# the second is how many levels are needed to up the next skill level.

 

is multipliers the number of how many points it will increase ? e.g if heal skill healed the actor only 20HP will it be 30HP after i upgrade it one level?

and

the second is it the require of actor level to upgrade the skill?

 

thanks 
 

Raizen

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@MrDaisy: Did you get the demo? If yes get the script on the topic, it should be more updated then the download. If not send me a demo or something to see, I can't really test that part now here :/.

Yeah the first part is the multiplier in %, so if I have a level 5 Fire and that part in multiplier is 10, it means it does 150% of the usual fire damage :) .

And the second yeah it is the level needed for the skill, for example, if I have a 4 on that part, it means for Fire 5 I will need to be at least level 20.

Anything else just call xD

Thanks! Maybe you could make the option to switch between reading actor or class ids? I'm not much for scripting so I don't know if doing it that way is more difficult/time consuming of not.

And no worries if MP increase wasn't implemented, I just wanted to know something like that was implemented, but kudos if you do add it in an update at some point  :)
Sorry for the long time to answer, well I'll see what I can do, but it should be pretty easy to exchange between both of them :D .

Hi Raizen!

I'm pretty new here, and have been roaming around the various scripts. This is a great concept! I love skill trees  :D

I had an interesting thought, do you think it would be possible to put a skill tree on equipment like armor?

It's kind of out there but just thought I'd see if it were plausible.

Great work again! I'm looking forward to testing this out.

 
Sorry for long time again, I don't really get the idea in a skill tree on an equip sorry xD, but anything else you need, just ask :) .
 

MrDaisy

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@Raizen i used the script from the link... i didn't download the demo...

here a demo from the game i used the script with

https://www.dropbox.com/s/kvr44wx1shhh7f3/test.exe

the script will be the first one after ▼ Materials

before trying the demo you can remove all npcs in the map..

here things i counted them as bug or glitch or mistakes or whatever you can call them xP

i just notice that when i upgrade skills for actor 1, i press "X" to go back but there are no sound so sometime i don't know if it worked...

also when you switch character in the skill tree scene the actor face don't change....

more to that is when i press "Z" the window show up to add point or cancel ... here the "X" don't work, so i have to navigate down and press "Z"

when i want to keep upgrading one skill, i have to always navigate back to the skill because every time i add one point it send me back to the top...

if you try my demo you will find all of that....

i will be looking forward your next update for the script.. =)

Thanks =)
 

Raizen

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i will be looking forward your next update for the script.. =)
Actually I was going to remake this script, into an all picture and better working with more functions... If you do wish to wait probably by friday it should be finished.
 

MrDaisy

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Actually I was going to remake this script, into an all picture and better working with more functions... If you do wish to wait probably by friday it should be finished.
sure i will be waiting...

i have one more question...

after you released the new update... is it possible to do something like that...

as you see i downloaded one of the screenshot and played with it a little =P

is the script support passive skills?

e.g. actor with skills that give 3 extra AGI for each point... max level 5

3 x 5 = 15 AGI when the skill is maxed and always active..
 

Raizen

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is the script support passive skills?

e.g. actor with skills that give 3 extra AGI for each point... max level 5

3 x 5 = 15 AGI when the skill is maxed and always active..
This one doesn't, I saw many people liking the skill tree, and when I did this script I had much less scripting knowledge then today, thats why last week I thought about remaking this with much more features, including the one you pictured and passive skills :p . Even though I imagine doing slightly different, but it will be able to have more than one tree for each character to maximize the options x).

And yeah, I was going to start on the passive skill part, as soon as I finish I'll put it on the forum xD.
 

SaintKrol

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Old post, I know, but great script Raizen!  :rock-left:   :rock-right:
 
Too bad tho, I'm also getting same error as MrDaisy.... at Line 693.  Game enemy has different hex tho, obviously.  
 
 

value += (value * $game_actors[user.id].skill_mult[item.id])/100 
I seem to get this ONLY if an enemy attacks me, and causes me damage.   If he causes 0 (none) damage, or when I attack the enemy first, and kill them on first strike, then they don't have a chance to battle back, and hence.... i don't get the error.
 
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I just put the script into the materials section and got this error. I just want to test the script out. So I haven't edited anything yet.

1. Does it Matter where the script is within the matierials section. I have the two scripts above others. 

Like this:

Skill Tree Menu- the script to put it in the menu

Skill Tree- the lune skill script

xtra script 1- a menu script to change the guages

xtra script 2- a quest log script
 
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Wildy333

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I keep having the issue where if I make a skill tree(s), all the actors have access to the same skill tree. I even made sure they had different main configurations.



a9900413fdf12ee33e230872e4998d86.png
 

Ipathsk8n7

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Hello everyone,


Thanks for the script. Its great. I am having a small issue. I am trying to make a 4x4 skill tree and the cursor is not moving between the skills correctly. Any ideas on how to make the cursor go the distance i want?


Thanks
 

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