LvL Stop

takashi1kun

spaghetti god code
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This plugin make one thing, stop the system from leveling up the player when the xp reaches the level required xp, also stop gain xp, also let you check if the player have all the xp, to level up it manually.
how to use it? thats your decision

to check if has all the xp: AitorEngine.lvlStop.canLvlUp(ActorID)
to manually level up the player  AitorEngine.lvlStop.LvlUp(ActorID)

Plugin:
View attachment AitorEngine_lvlStop.js
 

Pine Towers

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So you need two plugin commands for the level up? Checking if it have all the XP, and for manually leveling up them?


I can see this as a nice plugin. Really interesting.
 

takashi1kun

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So you need two plugin commands for the level up? Checking if it have all the XP, and for manually leveling up them?


I can see this as a nice plugin. Really interesting.
these are script calls, one is to use in conditional script to check it and other in normal script call to lvl up the character, i made up this in that way cuz the diference in dificulty and from use a plugin and script call in this case is 0, and a script call is more versatile than a plugin call
sorry for my rear end in a top hat english, i'm used to read english not to write it(if anyone helps me whit the help section of the plugin im going to be very pleased, cuz my english isn't good enought to write that)
 
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TEN_

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Nice to meet you, I'm Ten.
I am using this plugin.
I have a question.
Do you use the plugin command "AitorEngine.lvlStop.canLvlUp (ActorID)" to stop the level increase?
How can I restart it again?
When you execute the above plugin command, the level does not rise even if you manually upgrade the level of the event command.
If there is any way, please let me know.
Thank you.(^▽^)/
 

ShadowDragon

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@TEN_ it says, those are scriptcalls, to check for exp, you use
AitorEngine.lvlStop.canLvlUp(ActorID) in a conditional branch,
when it does, use the scriptcall: AitorEngine.lvlStop.LvlUp(ActorID) to level it up.

this is a manually level up system. those arent plugin commands, but scriptcalls.
 

TEN_

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@TEN_ it says, those are scriptcalls, to check for exp, you use
AitorEngine.lvlStop.canLvlUp(ActorID) in a conditional branch,
when it does, use the scriptcall: AitorEngine.lvlStop.LvlUp(ActorID) to level it up.

this is a manually level up system. those arent plugin commands, but scriptcalls.
ShadowDragon
Thank you very much :kaoblush:
It was very easy to understand.
I succeeded:kaojoy:
It was a script command, not a plugin command.
I was Japanese, so I didn't understand it, so I was saved.
Thank you very much:kaoluv:
 

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