- Joined
- Aug 1, 2018
- Messages
- 2,731
- Reaction score
- 10,350
- First Language
- Dutch
- Primarily Uses
- RMMZ

After losing progress on this game multiple times it was on the backburner for a bit however I am happy to announce that M is back and doing better then ever!!!
Teaming up with @spillycat we have formed 2Tales Studio and started rebuilding M from the ground up at an incredible pace. With our combined skillset and views on design and direction some things have been overhauled significantly while preserving what made the original idea so unique
Together we proudly present the reinvisioned version of M :

You are Mortimer Elizabeth Goswynn, a young man from the upper classes struggling to balance your parents influence and desire to be your own man in a fast changing world. Together with your partner Harvey Yves Datson you have set your sights on building a reputation for solving crimes and cunundrums and get out of under your parents (financial) wing. Something in your past also lingers on the fringes of your mind...

- You will start out small. Small cases, small pay offs but as you progress things get larger and more complex.
- Your reputation preceeds you... people will treat you accordingly and what information they will give or what rewards you'll get is at stake.
- Follow clues and leads and draw your conclusions from what you find. Be careful not to waste your actions though as how much you can do is pre-determined.
- Choose what clues are relevant and what clues are not then draw your conclusion... possibly the wrong one.
- Closing a case with the wrong conclusion, blaming the wrong (innocent) person does not cause a fail. Maybe blaming the innocent gardener instead of the influencial baronnes has merits of its own? Your rewards and 'score' are also at stake here.
- Invest in tools of the trade to get more out of your clues.
- Interview folk for leads. Careful how you approach them as this might determine how they treat you and what if any information they share with you.
- read about your exploits in the in-game newspaper and how it is recieved by the public.
- balance your reputation with the different groupd that make up the cities' population.


- You will start out small. Small cases, small pay offs but as you progress things get larger and more complex.
- Your reputation preceeds you... people will treat you accordingly and what information they will give or what rewards you'll get is at stake.
- Follow clues and leads and draw your conclusions from what you find. Be careful not to waste your actions though as how much you can do is pre-determined.
- Choose what clues are relevant and what clues are not then draw your conclusion... possibly the wrong one.
- Closing a case with the wrong conclusion, blaming the wrong (innocent) person does not cause a fail. Maybe blaming the innocent gardener instead of the influencial baronnes has merits of its own? Your rewards and 'score' are also at stake here.
- Invest in tools of the trade to get more out of your clues.
- Interview folk for leads. Careful how you approach them as this might determine how they treat you and what if any information they share with you.
- read about your exploits in the in-game newspaper and how it is recieved by the public.
- balance your reputation with the different groupd that make up the cities' population.

The year is 1923. Jazz fills many a bar and dancehall while art-noveau and art-deco are the trend. Automobiles are becomming more and more commonplace and the division of rich vs poor is growing stronger.
The city of New Marsden is thriving, but where progress and prosperity are high poverty and crime are never far behind. Immigrants, the poor and other 'undesirables' clash almost daily with the upper elite and change has never been faster or larger. Even in a city like New Marsden that due to it's nature as a port city has always been more free and frivolous becomes a place of everchange - not always for the best.

It is in this city where you will find many a collectable as well. Some as rewards, some to be searched for;
- Postcards that might vary based on your successes.
- Fossils that may have a different - unexpected - use.
- Cigarette Cards - Most notably the 'Friends of M' series. a showcase of all the forummembers and friends that have helped and supported us one way or the other in the development of M or life in general. Will you find them all? Do you recognize them all? And who knows... maybe you will even meet them in game as well
The city of New Marsden is thriving, but where progress and prosperity are high poverty and crime are never far behind. Immigrants, the poor and other 'undesirables' clash almost daily with the upper elite and change has never been faster or larger. Even in a city like New Marsden that due to it's nature as a port city has always been more free and frivolous becomes a place of everchange - not always for the best.

It is in this city where you will find many a collectable as well. Some as rewards, some to be searched for;
- Postcards that might vary based on your successes.
- Fossils that may have a different - unexpected - use.
- Cigarette Cards - Most notably the 'Friends of M' series. a showcase of all the forummembers and friends that have helped and supported us one way or the other in the development of M or life in general. Will you find them all? Do you recognize them all? And who knows... maybe you will even meet them in game as well
Excited? Want to know what part of development we are at? Well that's where this handy roadmap comes in!!!

And that's it, for now. Keep a look out for the next update tho and let us know your thoughts!

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