No, I'm saying that even if the characters are fully stationary, I don't see any person writing backstories for each and every one of them, if their count is in the 1000's. Even if you did one-liners only, it'd still be an insane amount of work, and not just to type them out, but to come up with enough ideas for all of it.
You also haven't answered what it would bring to the table, apart from being a gimmick. How is this going to enhance player experience over a game with a small group of well fleshed out characters? It's not like each individual player is even going to see 1% of the work put into it.
Nor have you answered that how beyond backstories, how is it going to affect the gameplay? Because I assume you're making a game, and not just a city with NPC's to talk to. So how is each character going to be different to make it worth making thousands of them? What are their skill sets going to look like?
Ironically , writing about the characters is what is turning out to be the easy part of it. I have actually found people to help me with this issue and i could also do it all by myself , since i don't require as much detail for their background as you may think. The hard part is actually what i came here asking about , because i understand how crazy that sounds and yet i wanna try it , because i can perfectly see a very interesting game completly finished in a near future.
I came here expecting to see a veteran saying he tried to do something like this and it didn't work because of this and that other reason , instead i got you people , who seem to be taking this way too personally.
Look man , i've just expressed myself wrong and from the way i see it , you're making assumptions of me before i can even say anything.
I've started this thread only asking these 2 questions because , like i said , there would be too much reading for nothing and this would just waste your time. When you asked about it , i gave you a quick answer for the same reason and also because my question had nothing to do with it , so it would be better just to save it for another thread.
If you wanna know the full details , i'll tell you , i'll even spoil the whole game for you. So we can settle this once and for all. If i'm wrong then i'm wrong , but if i'm right then that means i'm right.
The answer i gave you explains exactly what the game is about and how the mechanics work , i didn't gave you a proper answer about the fighting system because , once again , too much text. Besides , fighting is the least interesting part of the game.
This game is not even close to what i might have unintentionally made you think it is , the whole purpose of this game is to create an illusion and fool the player to make him think he is playing this advanced nonlinear simulation game where all characters and choices he make matter , when in reality , he's just playing a linear game where he is presented to a route system with a wide but yet limited amount of choices he can make (that will only result on him winning or losing the game at the end) and great number of pawns he can control. The thing with the characters being pawns is because some of them can only be used as bait for you or the unexisting enemy (who is just the game over screen that comes after a bad choice) and only some of these pawns are actually useful for the player, but he has to find out wich ones are the useful ones , by paying attention to the game's lore. While this happens , the game goes on a constant loop until time runs out and we jump right into the bad ending with the game over screen. During this whole loop thing , the player gets the option to play as any character he wants and live the character's life , following his routine and making small choices that can change him as a person but may not be significant to the game. You also can do certain activities to improve the character's abilities (that also may not be signifcant) and fight some times , but i don't focus on fighting becase that completly misses the point of the game , wich is to play around for enogh time to fully understand the lore and figure out wich characters are the useful ones. That's what i mean by "prophecy system" , if the player never manage to unlock the unique event with the "chosen one" characters before time is up , then that means it' game over and all characters will die.
And that's it , that's EXACTLY what i aim to do in this game , all because i wanted to go a little "experimental" with it. There's no crazy ambition behind. It's all because i felt like playing something like this.
Now that you know everything , let's just put an end to this , so people will stop coming here to argue about it. It's all up to you now