Mack's tilesets and stuff for different engines

Alchimista93

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Hi there! I am new in this community and I would like to make you a question. 

I hope this is the right place to ask.

I found out on your forum that Mack's tilesets are free for commercial use, of course giving the right credits to the creator.

The original tekepon site is for sale now and I can't download them from there, BUT I fond those tilesets, sprites, faceset etc here:

Here is the site where you can still download them (in the first post).

http://rpgmaker.net/...s/topics/15396/

Even the 2000/2003 resources are freely available because they didn't use the RTP, but if you use them in VX or Ace, they'll need a lot of formatting.
1) Are ALL the link present in the first post Usable in commercial projects without owning Rpgmaker, and using other engines?

2) I found these site that is pretty famous, probably you'll know it:

https://vxresource.wordpress.com

Can I use the tilesets, portraits, facesets etc (except the battlers and facesets that are specifically mentioned as NON-COMMERCIAL) in the site in commercial projects without owning Rpgmaker, and using other engines?

3) Can I edit Mack's tilesets (recoloring, visual upgrade or as a base for other tilesets), always for commercial projects without owning Rpgmaker, and using other engines, giving to him the right credits?

Thanks for the attention, sorry for the long question.

I hope for an answer as soon as possible. I want to be sure not to violate any copiright ot credit stuff. I really care about this. :D  
 

slimmmeiske2

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1) I don't know about his 2000/2003 stuff, but the VX resources (tiles and characters) are indeed able to be used in other engines, and commercially.

2) No. That site (besides posting resources they didn't make and not giving clear credits) uses a lot of RTP edits, which means you need to own the maker where the edits come from (VX or XP) and you can only use them in legally owned RPG makers.

3) Yes, though again I don't know about the 2000/2003 stuff.
 

Alchimista93

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Ok, so i will wait For someone that knows more about 2000/2003 stuff..
Other question: If i want to create tilesets from scratch in the style of rpgmaker vx..is that allowed? Without using other objects as model or at least just using mack's tileset\sprite etc. Under the same condition as before (commercial\no rpgmaker engine).

EDIT: I found this archive on this site: 

http://rpgmaker.net/media/content/users/21676/locker/FSM_REFMAP.zip

That should be a collection of all mack's stuff.. Same questions... :)  

Thank you in advance :)
 
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Shaz

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There was never an English version of 2000/2003, so any RTP resources you find, including edits, could not be used.


I'm not sure about the terms of use of Mack's stuff - if any of it is based on RTP (ie - RTP edits) you could definitely not use them in an engine other than RPG Maker.


Same goes with any other resources - if they are from the RTP or are edits based on the RTP, you cannot use them outside RPG Maker.


If anyone creates their own resources from scratch - no edits - you would be able to use them in other engines if the artist says so. If they SAY not to be used outside of RPG Maker, then you must respect their request.


You can make your own tilesets form scratch (no edits or compilations of resources found elsewhere) in the Ace format and use them in other engines.
 

Alchimista93

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Here they are the conditions and terms of use included in the package that i downloaded from the last link i put:

License Agreement 

The free graphics in this section (hereinafter "our resources") were created by REFMAP.

 

You must read and agree to the terms and conditions before downloading our resources. Also, check out FAQ if you have any question(s).

 

Our Graphic data

All of our resources are free, without regard to your game is a shareware or a free-ware. Of course, you can also subscribe your game used our graphic data for a game contest.

 

Although our resources are for RPG Tkool 2000*1, you can use them for a original programming game, for your website, for a movie, for a screen saver, etc.

 

No special permission to use.

 

REFMAP and FSM does not take any responsibility of any damage caused by having used our material.

 

Rules of Usage

Although our resources are distributed as a free material, this does NOT mean "copyright abandoned". It only means "no charge to use" and "no need to ask our permission". All of the right of our graphic data is reserved by REFMAP.

 

When you use our resources, please indicate in READ ME file (or in somewhere a player can recognize) author name "REFMAP", URL of this website (http://www.tekepon.net/fsm) and mention of using the resources of REFMAP in your game. Moreover, please clearly forbid extracting image data and using them from your game.

 

Please write in your READ ME file like this: 

 

"Some (All) of graphic data in this software are free game resources distributed by REFMAP(http://www.tekepon.net/fsm).

You must not use the graphic data which is in this software, for the purpose except playing this game. When you want to get these resources, go to the website above." 

 

What we forbid

NEVER sell our graphic data without regard to alerted resources or not. (You can sell your game in which use our resources, but DON'T sell our resources themselves. You can alter our graphic data and distribute alerted one on your website as free resources, but don't sell them even if they looks completely original).

 

NEVER distribute secondly. (Don't make our data be able to download in other websites. We don't affiliate any game resources posting websites.)

 

When you want alter the resources

You can use these resources to alter. (Ex: change colors or hairstyle, add weapon, etc.)

 

When you alter our resources, you can distribute them on your website or our "Material Database" as long as they are free game resources. (When you distribute altered resources, please write clearly under them that this material changes the REFMAP's free graphics for games, and our URL).

 

Caution:

Permission of alteration and distributing altered one is very unique among the game resources websites in Japan. Most of websites don't permit alteration, or permit alteration only making the user's game and don't permit to distribute altered graphics. 

Please do not think other websites are the same just because we permit these act. Use of the material of other websites should follow the the policy of the site. ( It is often seen that the game resources on the website in Japan being redistributed without the author's permission. Please do not do such a thing.) 

FSM and REFMAP does not take any responsibility of any damage caused by distribution of the secondary processed material, or not approved (no changed material) distribution.

 

Required Change to redistribute

In order to redistribute our graphic data, it is required to add some change that everyone can recognize it is alerted.

 

 

 

--------------------------------------------------------------------------------

 

*1 :

"RPG Tkool" series is the registered trademark of ASCII,Inc. and ENTERBRAIN,Inc. The companies do not approve the software called "maker" series ("RPGMaker2K", "RM95", etc.) distributed by the illegal act, and so we forbid use of our resources for such software.

 

*******************************************************

 

This pack was put together by:

 

Novyal

KingArthur

PepsiOtaku

Little Wing Guy

GrandmaDeb

 

________________

 

What do you think now..? I'm so sorry for the disturb, but I want to be sure not to violate anything...
 

amerk

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If I'm not mistaken, the REFMAP (ie., the Mack Tiles) were made from scratch and allowed to be used commercially in whatever way you wanted, so long as you weren't selling the resources or edits of them yourself and providing proper credit. I've seen these resources used a couple of times for commerical games that weren't IGM or RM.

Keep in mind though, that while it's a nice change from the RTP, they've been used so many times now that's as easy to identify these resources as one can identify the RTP; if that's not a problem, I say go for it. But if you're trying to wow people by showing resources you hope aren't so widely used, you're probably not going to achieve that with these, anymore than you'd be able to achieve it with any other widely distributed pack of resources.

There was never an English version of 2000/2003, so any RTP resources you find, including edits, could not be used.
I understand the difficulty of getting a legal Japanese version of either program, but that doesn't mean everybody has a cracked English version or are just stealing the resources to be used in VX and Ace.

The way your comment is written implies that because an English version was never released, that even legal owners (of the actual Japanese version) cannot use these RTP resources or edits.

For the record, no, I don't own a Japanese version of RM2K/3, but I've read posts from others who do, and it always winds up being a vague issue if those legal owners are allowed to use the resources in all legally owned RM products or not, so much so that anybody who does have connections to buying a legal version may think twice because of all the taboo surrounding this.

Personally, I think this issue can be laid to rest if Degica would either translate these editors into English and sell them or at minimum sell versions of the RTP, but I doubt that's going to happen anytime soon.
 
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Alchimista93

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Got it... But..

do you think the terms and conditions included in the pack could allow me to use the resources as i wanted?
 

amerk

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I'd say it depends on what you're wanting. It's pretty clear in the terms you already posted they can be used for pretty much any endeavor, commercial or not, regardless of the format they're being used in (in or outside of RPG Maker), and purchase of the resources and permission is not necessary, but they also still hold the copyrights of the material. You can profit off what they are used in (ie., you can sell the game that uses the resources) but you can't profit off the resources themselves or claim you made them.

Anything else, you would need to clarify what you mean by "use the resources as... wanted".
 

GrandmaDeb

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@Alchimista - I have to admit I am completely baffled as to why my name is mentioned.


/me shrugs
 

Alchimista93

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I invented nothing XD your name is in the readmefile in the pack of mack's tileset i posted up. You and the other People mentioned arranged the pack after mack's website became unavailable. If you want i can post you the link were you helped to build it up. :)

@amerk. Thank you, you helped me to understand the terms.

:) i wanted to do a commercial game without using rpgmaker :)
 

amerk

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I invented nothing XD your name is in the readmefile in the pack of mack's tileset i posted up. You and the other People mentioned arranged the pack after mack's website became unavailable. If you want i can post you the link were you helped to build it up. :)

@amerk. Thank you, you helped me to understand the terms.

:) i wanted to do a commercial game without using rpgmaker :)
Make sure what you are using is the original Mack tiles and charsets, and not what others have edited (as they may have their own terms).

The originals are easy enough to find, though.
 

Alchimista93

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Like I said, i found the zip file in the rpgmaker website and the terms and conditions of use inside the package. I assume..that they are the terms and conditions of the package... I assume. :/
 

felsenstern

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I don't believe that you need to own XP to use it's resources in Ace, and I really would love to sort this out because most of what I do is based on the RTPs and I don't want to tell people something wrong about what they need to use some custom tiles from me.

Btw. there was an english 2k3 Version of RM because I got a license for one and the one I got was already from enterbrain and not from ascii.
 

Sharm

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I don't believe that you need to own XP to use it's resources in Ace[...]
You absolutely do need to own XP to use the resources in Ace.  Not sure where you got the idea that you didn't.  Part of what you're buying when you get the program is a license to use the resources.  If you don't buy the program, you don't have the license to use it or any part of it.
 

Shaz

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You don't need to own XP to use the RTP in a game you download that someone else has made (in XP). But that is not the same as using the RTP in a game you are making in another engine.


Sharm is right - if you want to use the resources from an engine, you need to own a license for that engine.
 

felsenstern

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You absolutely do need to own XP to use the resources in Ace.  Not sure where you got the idea that you didn't.  Part of what you're buying when you get the program is a license to use the resources.  If you don't buy the program, you don't have the license to use it or any part of it.
That happened when I found disassembled RTP resources inside GameCharacterHub.

So for an example if someone wants that blue nifty lancer. All that is needed is GCH with the library it comes with. Just choose an XP-Base body, add some eyes, the lancer clothes and generate lets say 8 lancers with a color variation on the lancer armor. Or want a mack soldier with a VX-head?

Now after generating and saving this sheet, can it be used in commercial projects or is a XP license needed for the graphics that originates from it's RTP?

Meanwhile I added a lot of resources into my GCH-Library and I want to upload it, but I can't because I don't know what to write if it comes to commercial projects. Sure I would be on the safe side if I tell everybody that a license of XP would be necessary, but is it?
 

Lunarea

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Yes, you do need to own RMXP (or VX, or VX-Ace) to use the materials from GCH. Material from RPG Maker's RTP still falls under RPG Maker license, which specifies you can only use it in RPG Maker projects and if you own the maker from which the RTP comes from.

So, aside from saying users need to own XP, you also need to specify they can only use said resources in RPG Maker games.
 

felsenstern

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Well, I was not talking about non_RM use. I am just saying that if you have an actual version of RM licensed, that it includes the use of assets from older versions like XP or assets that were created based on them and GCH is substantiating me in my thinking by having most of those assets included with the only limitation not to use them outside RM or IG!

Okie... here a sample generated by GCH, base body, blue eyes, lancer head in 4 hues and red coat in 2 hues save -> done in 1 min without bothering any RTP...



Now do I have to buy XP if I want to use this in Ace? Because again, GCH is only limiting these resources to RM and IG.
 
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