RMMV Mad Sin

Discussion in 'Ideas and Prototypes' started by vigaman, May 19, 2018.

  1. vigaman

    vigaman Video Game Manufacture Member

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    These ideas have been floating in my head for a while. Hopefully the ideas become more clear.

    [​IMG]

    Inspiration
    The ideas came from loose references that originated from two different works with a similar aesthetic look. Also my taste in down-tempo music and sound played a part as well.


    Story

    Mad Sin is a 2D turn-based RPG set in an urban gothic fantasy setting. The story revolves around a mysterious grey fog that lingers into different areas in the world. When the fog reaches into an area, the area is considered "The Grey Area", which is where the madness happens. The madness involve monsters terrorizing the area, loved ones betraying each other, people going rogue, etc.

    The player will be partnered up with a S.P.A.I agent who investigates and resolves paranormal/supernatural disasters. The player takes the role of an S.P.A.I agent working behind the scenes while giving the field agent orders. Also there are characters the player meets in the game who will support the player in stopping what is causing the madness from happening.


    Characters
    The Grey Fog that lingers is not a person or entity, but an environmental phenomenon that alters the environment to where it's unsuitable and dangerous to live in. Its only purpose is to find the best host to give its supernatural force to. Its energy gives out different effects on every living being and each living being can have a small or large difference in physical, mental, and/or emotional change. The Grey Fog is carelessly dismissed as an ordinary fog, an environmental phenomenon that will subside eventually, but it's something that is slowly being recognized and studied.

    The Supernatural Paranormal Agency and Investigation (S.P.A.I)
    The organization is shrouded in mystery, yet they are known to investigate and resolve supernatural/paranormal disasters. There are agents on the field and behind the scenes to crack down on malevolent forces that plague the world.
    The Triplets
    These boys are some of the unfortunate ones who are infected by The Grey Fog. Although they are triplets, each one has his own personal values. One does not concern himself to issues that don't involve him. One does not want to involve himself into conflict of any kind or he finds a middle ground to an issue. One does not believe that most people can understand the concepts of justice and finds himself into conflict of what is considered good or evil. Both live in their area as orphans since their parent's death has left them to figure out how to live life on their own.

    [​IMG]

    The Living Triplets
    Two triplets remain alive while the other one perishes by the hands of his brother. With one of the triplets dead, the two have a personal strife against each other.

    The triplet who seeks vengeance finally decides that this conflict does involve him and in memory of his deceased brother, he seeks to vanquish the brother who took their brother's life.

    The triplet who's desire to bring forth justice from his own self-righteousness believes that this tragedy is imminent and the brother he slain has been an obstacle from the very start. He departs and goes mad, working his way up as the person who personifies justice in his own twisted way.

    [​IMG]
    The Unfortunate 4
    These are four people who are unfortunate to experience sorrow and pain from The Grey Fog's effects. The Grey Fog has found the best host to channel it's force into and the host in turn channels the negative energy onto them. There are other's who suffer from the host's actions, but these four is up to the task of getting rid of the madness that plagues their life.

    [​IMG]
    Other Characters
    They will be mentioned soon enough, but they are connected with the unfortunate four.

    Gameplay
    The game will be a straightforward turn-based RPG that has it's own story, main quests to complete, side quests to optionally complete, and puzzles to solve. Though I want to take a different approach mainly on presentation since the game mechanics will be mostly the default turn-based battle system present on the game engine. I may utilize some scripts to mix up the gameplay, but not much.

    Goals

    My goals for this project are to finish it to completion, explore "The Grey Fog creates The Grey Area" concept even further to other media forms, and be a piece that resonates with most people. This will be a commercial product, so that's a goal I want to intertwine with this project, but for now the main focus is to make the ideas in this game concept clear yet perplexing.


     
    Last edited: May 25, 2018
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  2. Kes

    Kes Global Moderators Global Mod

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    This sounds an interesting concept, and the artwork is engaging.

    Even if you stick with basically the default battle system, I would suggest that you consider editing some of the aesthetics of it - especially if you hope to go commercial with it.

    For example, change the default skill animations. Your players will see these a lot, and if they have seen them hundreds of times before they will probably be rather bored with them. Even taking an existing animation and using different animation sheets with it can create interesting 'new' animations.

    Think about changing the default SEs so that it is not the 'Item Use' or 'Menu' sound that every game seems to use. There are sites with free SEs if you don't know how to make your own. With your animations, pick one of the usual sound effects and change the tempo/pitch - even better if you do it in something like 'Audacity' where you can change one without affecting the other. Again it helps to make the animations feel a bit fresher if the SE is not the expected one.

    As you are going for a more unusual story, it would be good to use other elements which help to set the game even further apart from the mainstream.
     
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  3. vigaman

    vigaman Video Game Manufacture Member

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    @Kes
    Thanks, I've thought deeply about this game concept for a while now.

    Yep, I'm going for a gritty/gothic look to it. Though there's some gothic work already explored, so I decided to blend together aesthetics from the 17th and 21st century architecture, fashion, etc. while maintaining a gothic look mixed with an urban theme.

    I know what you mean about default skill animations. I don't see a lot of developers creating their own custom animation effects...so I'm going to attempt making custom animation frames, but the frames has characters popping up and doing attack and special attack animations.

    Along with the animations, definitely I will be looking into creating custom sound effects. Maybe some default ones will be fine to use, but as much as possible I want to make the project look like it's custom made not modded.

    I think I got a unique yet familiar concept here. I'm aiming to make this game perplexing, yet clear.
     
    Last edited: May 26, 2018
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  4. vigaman

    vigaman Video Game Manufacture Member

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    Some more ideas are popping through

    [​IMG]

    The artwork isn't mine, but I want to put something together to elaborate on the ideas.

    Game World
    [​IMG]
    The cities in the game will have Gothic-inspired architecture. I see the cities have archaic structures from the 16th century blended with modern day structures from the 21st century. I thought blending different structures from different time periods would be a nice touch to the game world. I took it a step further and made sure that this game has an urban fantasy theme rather than supernatural fiction.
    [​IMG]
    The cityscape within will have the typical alleyways, roads, street lights, apartments, shops, hotels, etc. Like the city itself, there will be a blend of old and new structures. There's some places like abandoned warehouses that are open to explore and a hot spot for supernatural activity. There will be activity in the alleyways or streets, but not much.
    [​IMG]
    The action doesn't only take place in the city. There are times where the player will traverse with the supporting characters outside the city, and into more open areas without any civilization built on it. The forests, grass plains, rivers, lakes, etc. are also a hot spot for supernatural activity. A few characters in the game have decided to live further off the city or off the grid completely to fend for their own.


    Character Design
    [​IMG]
    [​IMG]
    The character designs are inspired by a mix of urban fashion, gothic fashion, medieval fashion, suits, and bunch more fashion styles I haven't mentioned. If it involves black or white colors, drapes, suits/tie, baggy pants, sports wear, hoodies, crew necks, military, knight armor, coats...anything of the sort, there will probably be a character that will wear one or the other.

    Right now I'm trying to come up with other characters, but so far I got the look of what people wear in the game world.
    Monster Designs
    [​IMG]
    The monsters definitely need to be scary and gruesome to look at. If one pops up in one's nightmares, then that's the kind of monsters that'll fit for the game. I really think the macabre illustrations by Stephen Gammell seals the deal on the monster designs.

    Music
    Triphop, Ambient, and all sounds Lofi with a Hip-Hop beat. There will be a couple of trap beats as well. I don't hear many game music that feature these tunes.




    Some Thoughts
    I'm going to keep elaborating more to the ideas. So far I get the overall premise for the story as well as the characters involved, but now the next challenge is to see how I can manage to juggle all the development for the game. Not only I'm thinking about the game, but a comic that serves to be the complement for the game. I'll see if I can get some help....
     
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  5. vigaman

    vigaman Video Game Manufacture Member

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    Some updates...so I put something together to show the overall aesthetic and gameplay for the game. I still need to make custom tilesets, sprites, and animation. I'm going with a black and white palette, but with a few colors popping up.

    [​IMG]

    [​IMG]

    [​IMG]

     
    Last edited: Jul 2, 2018
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  6. puubutt

    puubutt Villager Member

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    It looks cool so far! and the concept is pretty cool. From the screenshot maybe you should add fog to the environment to fit the description. (I haven't read it all, so if there is an explanation, please do tell ^^
     
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  7. gstv87

    gstv87 Veteran Veteran

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    mind you, if you use a plain B&W palette, you'll only have 256 colors (maybe less, most likely less.).
    if you would use a washed-out *palette* (a dull palette, but a palette nonetheless), you'll have many more colors.
    it can still be a dull-looking game, but that slight use of color could help you direct the action if you would want to add blood stains, or water ponds, or shine a specific color of light through a crack in the wall.
    it wouldn't be "B&W with specs of color", it would be "dark palette", with color built into it.

    in the battle example you show, the background is purple, and the ghost is black and purple.
    if black is going to be a predominant color, tint the shades purple, and that'll create contrast.
    with the finished product, you could still desaturate all the colors, and end up with a plain grey image of the same shade, the difference being, that little tint of color that will separate highlight from matte, from shadow.

    (also, check out a musician called Myuuji on youtube, he makes some dope dark themes)
     
    Last edited: Jun 3, 2018
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  8. vigaman

    vigaman Video Game Manufacture Member

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    @puubutt

    Thanks! Yep, definitely there will be fog. I'm still tinkering around with the engine on what I do on it without adding scripts. The common thing you'll see in the game is fog and this fog is what leads the characters to different encounters in the game.

    @gstv87

    Oh, I put something real quick to show a prototype. I'm going for mostly B&W color scheme with some primary colors (red, yellow, blue) popping up to show a particular effect. I decide to add in those colors since I think color represents a subject clearly and there are no limits to subject matter that will be in color. When working with B&W, it gives me the impression that it represents limits. Kind of like when you make decisions or you represent a subject, when it's black and white it is limited to that decision or representation. When working on limits, the ideas seem to be represented clearly. But when I add a little bit color to the palette, this creates a jarring effect which I think is the best way to break limits visually. For example, when the character attacks an enemy (applies vice versa as well) and there's blood spurting out the blood represents an energy source of that enemy and when all the blood spills around the enemy, it doesn't only show loss of life, but loss of energy that is giving life to the enemy.

    The background color will be changed as well as the ghost. As of now, I'm gradually replacing the default assets with the free time I have working on this game.

    I did check out Myuuji's music tracks and they're pretty good.
     
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  9. Juanita Star

    Juanita Star Witch of compilations. Veteran

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    I admit I was expecting something different, but love the concept. It reminds me a little of Silent Hill (you know, fog stuff).

    Will it have a definitive ending or alternate ones?
     
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  10. vigaman

    vigaman Video Game Manufacture Member

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    @Juanita Star

    The game will have one definitive ending, but there will be character's the player will encounter that has their own stories. When their conflict comes to a resolution, the characters join the party.
     
    Last edited: Jun 10, 2018
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  11. Fujimaru

    Fujimaru Veteran Veteran

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    I like the background of the story, I want to know more about the triplet. The game will have one definitive ending, but there will be character's the player will encounter that has their own stories. When their conflict comes to a resolution, the characters join the party.
     
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  12. vigaman

    vigaman Video Game Manufacture Member

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    @Fujimaru

    The triplets are like the other victims of The Grey Fog. The triplet who has his own concept of justice/righteousness went mad while the other seeks revenge. This all happened when their brother (the other triplet) died from being slain by the self-righteous triplet.

    Also yeah, I'm going for multiple stories that make up the whole story.
     
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  13. Fujimaru

    Fujimaru Veteran Veteran

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    Ok, ok, The poor, it's getting worse for them
     
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  14. vigaman

    vigaman Video Game Manufacture Member

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    Long time putting out an update...so I implemented Moghunter's title plugins as it's a good fit for the project. For now the art are placeholders and the logo will probably change. I just want to see how the custom intro looks when it's in play.

    [​IMG]
    I'm still refining the gameplay and creating more game maps. At the time of this post, this is my 1 month in creating a playable prototype. I consider the prototype I have now the second pass game prototype.
     
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  15. vigaman

    vigaman Video Game Manufacture Member

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    Some updates!

    I got a good foundation for the game and now I want to shift focus in trying to get custom work done on the graphics. Here are some monsters that I got finalized so far:

    [​IMG]

    [​IMG]
     
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  16. vigaman

    vigaman Video Game Manufacture Member

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    I'm gradually working more on the game, and at the moment I'm finalizing designs for the characters. Here's one of them I just finished with the help of the other artists in the group.

    [​IMG]
     
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  17. vigaman

    vigaman Video Game Manufacture Member

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    So, some updates...it's been 3 months now since I originally start developing this idea. I'm hoping that I can create a demo by the end of this month. I still need to add in cutscenes, design the maps in the game demo, finalize character designs, create animations, and figure out how to add in gameplay for the demo. I'll try to be as active on this forum posting updates, but I'm gradually getting stuff for the game done little by little.
     
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