I'm fairly new to RPG Maker and game design in general, so excuse me if I don't make 100% sense right away. Basically, what I'm looking for is a way for the game to keep track of how many times a character uses a particular element of magic and, depending on that number of times, have options available to them. For instance, they cast a fire spell --> fire counter +1 --> skills that cost 1 fire counter become available --> uses a cost 1 fire counter skill --> fire counter -1 --> skills that cost 1 fire counter skill become unavailable. I've been trying to maybe utilize the tp system to make it work kinda how I imagine, but to little success (even with a whole new tp managing system, Yanfly's specifically, the default code is determined to keep the tp regen at a stubborn minimum). If anyone could help, or hell if this system already exists somewhere and I just haven't found it yet, it would be much appreciated!