wind_eternity

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Hi! This is my first post! 


I design this gun base on the concept of a character from final fantasy type-0--Cater.


Cater.Final_.Fantasy.Type-0.full_.1044413.jpg


In an ARPG system, Cater's gun would charge for 3 times in order to achieve the highest basic attack. 


In my game, I would like to add the charging into the 'MAGIC' skill slot. Players can charge for 1, 2, 3 or 6 bullets, in order to increase the magic attack (mat) of the coming basic attack. INSTANT CAST (Yanfly) is used to avoid skipping the turn by charging the gun. COOLDOWN (Yanfly) is used to lower the frequency of availability of charging. Weapons are shifted during the process. 


I hope this magic gun would help. 















Weapons4.png
 
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SpacemanFive

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Nice work on that!


I take it that it's designed for use with an expanded weapon animation plugin?
 

wind_eternity

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I work it with the following plugin:


Sasuke Kannazukiˊs Weaponskill


(Change the basic attack of a weapon to a certain skill)


Yanflyˊs script


Action sequence I II III


(The character walk towards enemy, dash back, and shoot.)


WeaponSlash


(Change weapon skill when the state is ativated)


I just realize the latest update of Yanflyˊs weapon animation. I would take a look to see if it can ease the case.
 

CrimsonNightfox

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I'd sure would like to know how I can use it.
 

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