Magic hit rate

S.Court

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Hello, I have a doubt

I want to make a new parameter (or modyfing an existent one) to make the magic's accuary can be affected by a paramater same as physhical attack are affected by the Physical hit rate... Well, does someone know can I make it? and also, I want to make a state called "unfocus" which is basically the blind state for magical attacks, does someone know how to make both of those things?

Thanks a lot who anyone can solve this 
 

S.Court

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S.Court

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whitesphere

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There is a stat called Magic Evasion (MEV) which says the chance a spell will simply miss.  There is another parameter called MRF (Magic Reflect) which is the percent chance the spell will rebound on the caster.  This must be set on the target.  If an Actor has MEV or MRF set, an enemy caster's spell might miss.

If you set MEV on the Enemies, maybe with a State called "Unfocused", this will cause the attack spells to miss the enemy, MEV percent of the time.

So, to weaken the caster's magic, rather than weaken the caster, you strengthen the opponents.  The net effect is the same.
 

S.Court

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There is a stat called Magic Evasion (MEV) which says the chance a spell will simply miss. There is another parameter called MRF (Magic Reflect) which is the percent chance the spell will rebound on the caster. This must be set on the target. If an Actor has MEV or MRF set, an enemy caster's spell might miss.

If you set MEV on the Enemies, maybe with a State called "Unfocused", this will cause the attack spells to miss the enemy, MEV percent of the time.

So, to weaken the caster's magic, rather than weaken the caster, you strengthen the opponents. The net effect is the same.
Mmm that sounds kinda complicated, because in order to make that, that means than in the turn the affected uses a magical attack, the target of this attack only evades the affected's magic attacks, but it doesn't evade the magic attacks of the character doesn't have this stat, same applies when is the enemy who has this stat... Is there another way to solve that?
 

whitesphere

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Mmm that sounds kinda complicated, because in order to make that, that means than in the turn the affected uses a magical attack, the target of this attack only evades the affected's magic attacks, but it doesn't evade the magic attacks of the character doesn't have this stat, same applies when is the enemy who has this stat... Is there another way to solve that?
I may not have explained it properly.  If you want a caster's Magic to fail to connect with an Enemy, try this:

1. Create a new State which assigns a Magical Evasion percentage, say, 20%.  Let's call this State "Protected"

2. Assign the State to all of the Enemies during a battle.  So, now all Enemies have the state "Protected."  This means all Enemies during the current battle receive the Magical Evasion percentage of 20%.  

3. Now, because the Enemies have the Protected state, any magical attack will have the 20% chance of failing, no matter which party member casts the spell.  This applies to spells cast on one Enemy or all Enemies.

However, since the party does NOT have the Protected state, they will have no extra chance to evade attack spells in return. 
 

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