- Joined
- Apr 22, 2013
- Messages
- 731
- Reaction score
- 40
- First Language
- English
- Primarily Uses
MY FAULT! I know why it took 12 uses.Woops! That comment is from when I had the base set at 50 ><; fixed that now XD
The SCHOOLS Hash is actually a base offset; the ID values in Elements are automatically accounted for (since they're stored in an Array I can just check if they're included, the important part is that the names are the same). I'll rename it to BASE_OFFSET so it's easier to understand ><", my bad! Not sure why it would set it to 12 though... I'll do some tests. :S
Here's a pastebin link (probably easier than downloading a new project every time haha :S): Magic Levels
When I copied that piece of the formula, where everything was at 0. I didn't realize that was to add any additional experience directly to the element. I thought that those 0's were where you insert the ID numbers. When I saw Thunder at 05 as in the pic I attached. I put 5 at Thunder in the script editor. So it was like this:
Offset 3 for 3 extra experience but also the 5 from the editors extra experience list you got there. That was my fault. I didn't read it right the first time. This was why it took 12 uses to find a level up.


