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Hello lovely people. I'm just looking for alternative ways to work with the magic in my game before I decide on something truly final. I've already put so much work into refining lots of the mechanics of my skills etc. But I always seem to find another method of creating what I want, perhaps even better methods than what I am working with, but I'm trying to keep things neat and not overloaded with skills.

Right now, I'm trying to come up with a way to increase certain magic skills based on a character level up, but not have it effect all MAT based skills. In my game there are six elements. While these characters can with the right equipment use spells form other classes, the main class should be the only one in which a player can with time and effort excel in that particular element both in terms of power and what is done. But there is no direct level up system in regards to the magic itself.

I was wondering if there was anything out there I could try out so that a dark mage that uses only 4 dark magic spells, can find these spells getting stronger with use. through the magic itself being leveled by frequent use.

So if I use shadow swipe 50 times, shadow swipe doesn't do the usual * 2.5 damage to a target, it does * 3.8 damage or something.

Are there ways to set this up so that I don't have to make uh...60 variables for all the elemental magic in my game?

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