- Joined
- Dec 17, 2013
- Messages
- 677
- Reaction score
- 271
- First Language
- English
- Primarily Uses
- RMMV
So I had an idea about having 4 main actors who each had their own crafting system.
Actor 1 (Smith) - Main tank line. Forges and repairs the parties equipment.
Actor 2 (Cook) - Dedicated support. Mixes food ingredients into different goods that are both beneficial and delicious!
Actor 3 (Alchemy) - Magic damage dealer. Mixes herbs and ingredients together to create good and bad concoctions.
Actor 4 (Fletcher) - High damage output. Crafts bows, arrows, crossbows, and bolts which do a lot of damage.
Would this be annoying to have to manage so many resources and materials?
Could this be expanded upon further?
What are your opinions on something like this?
I was inspired by Glasses' (Mr. Trivel) simple crafting script.
Actor 1 (Smith) - Main tank line. Forges and repairs the parties equipment.
Actor 2 (Cook) - Dedicated support. Mixes food ingredients into different goods that are both beneficial and delicious!
Actor 3 (Alchemy) - Magic damage dealer. Mixes herbs and ingredients together to create good and bad concoctions.
Actor 4 (Fletcher) - High damage output. Crafts bows, arrows, crossbows, and bolts which do a lot of damage.
Would this be annoying to have to manage so many resources and materials?
Could this be expanded upon further?
What are your opinions on something like this?
I was inspired by Glasses' (Mr. Trivel) simple crafting script.

